Crashday Redline Edition

Crashday Redline Edition

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How To Upload Tracks & Mods to Steam Workshop
Door moonbyte en 4 bijdrager(s)
This guide describes the process how to upload your own tracks and mods to Steam Workshop.

Please bear with us, this guide is currently WORK IN PROGRESS!

Enjoy!
   
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Installing & Running the SDK Tools
Install the Crashday Redline SDK by navigating to the "Tools" section in Steam. You must have Crashday Redline Edition installed to see the SDK. Install the SDK.

This will install a number of development tools to your PC. They will be located inside the folder "tools" in your Crashday installation directory.

One of the tools is called "Crashday Redline Mod Uploader" (cdwstool.exe). It is the software required to upload content to Steam Workshop. It also starts immediately when you press "Play" inside of Steam.

Run "Crashday Redline Mod Uploader" (cdwstool.exe).
Uploading Tracks
The following section describes the steps to perform if you like to upload your own tracks.

First, in the Crashday Redline Mod Uploader tool, select "Publish Workshop Item". It will bring up a dialog where you can enter all kinds of information on the item to upload.



  • Title: the name of the track as shown in Steam Workshop. Please note that only ASCII characters are supported by Steam
  • Preview: the image of the track as shown in Steam Workshop. Must be JPG or PNG with less than 1MB. Use "Browse..." to upload the image from your harddrive.
  • Visibility: sets up the visibility of your item on Steam Workshop: "Public", "Friends Only" or "Private"
  • Tags: for tracks, select checkbox "Track" and leave the other checkboxes rest blank.
  • Content: select the Crashday track file (.trk) you want to upload to Steam Workshop. Please note that the name of the file will be displayed as the name of the track in-game as well (e.g. "finals2.trk" will show up as "finals2" in-game)
  • Description: the text description of the item as shown in Steam Workshop.
  • Item Id: if you are uploading a new track, leave this blank. If you want to update an existing track, please enter here the Id of your previously created Workshop item. You can obtain the ID from Steam Workshop's view of your items, or even easier, by checking "Your Workshop Items" inside the Mod Uploader tool.
  • Submit: start uploading your track to Steam Workshop.

If you upload or update was successful, there will be a confirmation message. Morever, for new track uploads, the Item Id will be automatically populated with your newly assigned ID.




Track Images in-game:
If you like to have your tracks show up with an image in-game (not just in Workshop), you have to embed a track picture into the track file. This requires two steps. First, you have to create a picture: it needs to be shot in 4:3 format, then rescaled to 1024x1024 and saved as PNG. Second, this image needs to be fed into another Crashday Redline SDK tool named cdtrkpic.exe. Please consult the readme in the SDK on how to use this tool. In short, it takes a .trk file without image + an image, and create from that a new .trk file with an embedded image.

Additional Notes:
  • Old Crashday 1.0 tracks can also be uploaded.
  • Any tracks downloaded from Workshop will never show up in the Mods dialog. They are automatically always enabled as long as they are subscribed.
Uploading Mods
Uploading Mods other than tracks works just the same way.

In order to upload it you have to create a .cpk-File which is described in this guide.


If your .cpk-File is ready open up the SDK Tool and click on "Publish Workshop Item".


This brings you to the next window where you enter the information about your mod.

The details are just like in the track example with a few differences:
  • Title: The Name of the Mod which will be displayed in the workshop and in the mod-window. Please note that only ASCII characters are supported by Steam.
  • Tags: What kind of mod is it? Please note that multiple tags are allowed.
  • Description: Describe your mod and give the users who will find your mod the info what this mod changes and which other mods they will have to preinstall for your mod if this should be necessary. Also you can set prerequisites after you uploaded the mod in the workshop itself.
10 opmerkingen
blowupdragon 9 feb 2021 om 11:23 
Where do you find the tools section? I can't find it in anything to do with steam. Is it in the Steam site, or in your folders?
captaincofresi 22 mrt 2020 om 3:27 
As of where the Tools are in Steam: Steam - library - games and programs - tools - Crashday Redline SDK . I had it turned off, since most of it I never use. My bad ;-).
captaincofresi 21 mrt 2020 om 2:16 
Okay, well I have the same question as the previous user: where is the 'tools' section in Steam??? It is not in the default menu where it says: All, Discussions, Artwork etc.
CL Black 24 mrt 2018 om 13:59 
Where do you find the steam tools?
cakir in da hood 18 aug 2017 om 23:49 
S
laggy31 16 aug 2017 om 23:43 
but how do i update my track?
Arisanick 15 aug 2017 om 17:25 
Awesome. Thanks so much for this guide.
疏雨敲窗梦珞珈 14 aug 2017 om 9:44 
goooood
cat 14 aug 2017 om 3:26 
Great! Is there any chance to mess with dds files in order to enable Jane's mod, 1000000% slope heightmaps etc?
L7 INTOX 11 aug 2017 om 2:31 
How to upload custom music with this tool, does it auto-detect .ogg files?