Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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MMLC2/MM7-10: Boss Weaknesses and Orders
Shmooooey tarafından
The following guide will showcase the weaknesses of Robot Masters, Sub-Bosses, Bosses and some other special bosses, as well as the orders, from which Robot Master you should start off.
Numbers in brackets indicate how much damage that particular weapon deals to the enemy
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Rock Man 7/Mega Man 7: Showdown of Destiny

Order: Burst -> Cloud -> Junk -> Freeze -> Slash -> Spring -> Shade -> Turbo

Pros
Cons
The Easiest Order
Not the most optimal way to get all the items from the beginning

Alt 1: Freeze -> Burst -> Cloud -> Junk -> Spring -> Turbo -> Slash -> Shade

Pros
Cons
Most optimal way to get all the items on the first try
Freeze Man's very difficult to deal with, without his weakness
2nd set of Bosses might be difficult



Robot Masters:
Boss
Weak Against
Gives You
Burst Man
Freeze Cracker(4:3) or Scorch Wheel(4)
Danger Wrap
Cloud Man
Danger Wrap(4) or Super Adapter(3) or Thunder Bolt(2)
Thunder Bolt
Junk Man
Thunder Bolt(4) or Slash Claw(2)
Junk Shield
Freeze Man
Junk Shield(4) or Scorch Wheel(3)
Freeze Cracker
Slash Man
Freeze Cracker(6:4) or Scorch Wheel(4)
Slash Claw
Spring Man
Slash Claw(4) (WARNING!! DON'T SHOOT HIM W/ THUNDER BOLT!! IT WILL MAKE HIM MAGNETIC)
Wild Coil
Shade Man
Wild Coil(3:6)
Noise Crush
Turbo Man
Noise Crush(3:6)
Scorch Wheel

Bosses:
Boss
Weak Against
Mash/Clown Robot(Appears after you've beaten the First 4 Robot Masters)
Danger Wrap(4) or Super Adapter(3)
Bass/Forte
Super Adaptor(6)
Guts Man G/Rock Crusher Robot
Slash Claw(4:2) or Super Adaptor(2)
Super Bass/Bass and Treble
Super Adaptor(4)
Gamerizer/Turtle Robot
Danger Wrap(8:1) or Wild Coil(2:3)
HannyaNED/Japanese Mask Robot
Slash Claw(3) or Wild Coil(2:4) or Junk Shield/Thunde Bolt(2)
Wily Machine 7
Thunder Bolt/Scorch Wheel(2)
Wily Capsule
Wild Coil(0:2) or Freeze Cracker(1:1) (You can shoot him with Thunder Bolt to prevent him from launching 4 elemental orbs at you, but it will deal 0 damage)

*Tip: Hold Up to make charged Coils bounce higher/high enough, when Wily is out of reach

Sub-Bosses:
Boss
Weak Against
Kanigance/Crab-Fish(Burst Man)
Junk Shield or Slash Claw or Danger Wrap(as a mine(Hold down while firing to unleash it as a mine))
King Gojulus/T-Rex(Slash Man)
Junk Shield
Sisi Truck(Turbo Man)
Thunder Bolt or Noise Crush
Truck Joe(Turbo Man)
Noise Crush
Shirokumachine GTV/Polar Bear(Freeze Man)
Junk Shield or Danger Wrap(as a mine(Hold down while firing to unleash it as a mine))
VAN Pookin/Pumpkin(Shade Man)
Thunder Bolt

Special:
Boss
Weak Against
Gives You
Proto Man
Mega Buster
Proto Shield


*For Wild Coil and Noise Crush, the first number is the damage done when the weapon is fired normally; the second number is damage done when the weapon is charged up.
*For Freeze Cracker, the first number is when the shot is whole; the second number is after it splits.
*Mega Buster deals 1 damage to any boss and 2 when charged(except Wily Capsule with 0:1)
*Reflecting a rock at Guts Man G with the Slash Claw does 4 units of damage, while 2 if attacked directly
*When Danger Wrap is used to wrap up mini Gamerisers and collided against Gameriser himself, the weapon will inflict 8 units of damage.

Rock Man 8/Mega Man 8: Metal Heroes
WARNING!!! This is the PS1 version of the game, so no Cut Man or Wood Man boss fights

Order: Tengu -> Clown -> Grenade -> Frost -> Aqua -> Sword -> Search -> Astro

Pros
Cons
The Easiest Order
Tengu Man takes more damage from Mega Buster and he's easy to adapt to

N/A

Robot Masters:
Boss
Weak Against
Gives You
Tengu Man
Ice Wave(6) or Mega Buster(2:3:4)
Tornado Hold
Clown Man
Tornado Hold(1:4)
Thunder Claw
Grenade Man
Thunder Claw(4)
Flash Bomb
Frost Man
Flame Sword/Flash Bomb(3)
Ice Wave
Aqua Man
Astro Crush(8)
Water Balloon
Sword Man
Water Balloon(4) or Ice Wave(2)
Flame Sword
Search Man
Flame Sword(4)
Homing Sniper
Astro Man
Homing Sniper(3)
Astro Crush

Bosses:
Boss
Weak Against
Yadokardo/Crab Robot(HE IS THE FIRST BOSS)
Astro Crush(40) or Mega Ball(8) or Mega Buster(2:3:6) or Thunder Claw/Homing Sniper/Ice Wave/Water Balloon(4)
Duo
Ice Wave
Atetemino/Capsule
Mega Ball(6)
Bliking
Astro Crush(12) or Flame Sword/Thunder Claw(2.5)
Bass and Treble
Astro Crush(3)
Green Devil
Thunder Claw(5)
Wily Machine 8
Astro Crush(4) or Water Balloon/Flame Sword/Mega Ball(2)
Wily Capsule
Flame Sword/Flash Bomb(2)

Sub-Bosses:
Boss
Weak Against
Gearna Eye(Sword Man)
Flash Bomb or Water Balloon
Gorone(Aqua Man)
Flash Bomb or Astro Crush
Shiriko da Gama(Tengu Man)
Mega Ball or Astro Crush
Sisi Roll(Clown Man)
Astro Crush
Ururuun(Grenade Man)
Astro Crush or Tornado Hold

*For Mega Buster, the first number is damage done when the weapon is fired normally; the second number is damage done when the weapon is partially-charged; third number is damage done when the weapon is charged up.
*For Special Weapons that are capable of inflicting multiple hits on a target such as Tornado Hold or Flash Bomb, the values listed is the amount of damage done per hit, not the total amount inflicted.
*For Tornado Hold, the first number is damage inflicted from hitting the boss with the fan; the second number is damage dealt from the tornado it creates.
Rock Man 9/Mega Man 9: The Ambition's Revival

Order 1: Galaxy -> Jewel -> Plug -> Tornado -> Magma(Rush Jet) -> Hornet -> Splash -> Concrete

Pros
Cons
The Easiest Order(You'll have no problem dealing with the bosses; mostly with the stages, but that's an IF)
You'll get awesome weapons at the earliest possibility
Galaxy Man is an easy RB, and so is his stage
The only order, which works well with Proto Man, imo

Galaxy Man's fight is a bit lenghty
Inability to gain some items(Giant bolt in Plug Man's Stage, for example)


Alt 1: Splash -> Concrete -> Galaxy -> Jewel ->Plug(Rush Jet) -> Tornado -> Magma -> Hornet

Pros
Cons
She takes 2x Damage from Mega Buster/Proto Buster
Her weapon is armor-piercing, the most damaging weapon in the game(according to some players) and has a lot of ammo
Rush Jet before Tornado Man(I never struggled with it, but, just for those, who struggle with Tornado Man's stage)

Splash Woman's Laser Trident deals heavy damage to Mega Man(twice as much for Proto Man)
You MIGHT struggle with Paozos in Concrete Man's Stage afterwards(or go straight somewhere other than Concrete Man)



Alt 2: Hornet -> Splash -> Concrete -> Galaxy -> Jewel(Rush Jet) ->Plug -> Tornado -> Magma

Pros
Cons
Hornet Chaser helps getting items that aren't within reach(Giant Bolt in Plug Man and 1up in Jewel Man, for example)
You'll have an upper hand against Stone Head(Jewel Man Stage's Mini-Boss)[Hornet + Laser]

Hornet Man isn't easy
Hanabiran/Flower is not an easy boss to deal with in Hornet Man's Stage
Not a good start for Proto Man


Robot Masters:
Boss
Weak Against
Gives You
Galaxy Man
Concrete Shot(4)
Black Hole Bomb
Jewel Man
Black Hole Bomb(5) or Jewel Satellite(2)
Jewel Satellite
Plug Man
Jewel Satellite(4)
Plug Ball
Tornado Man
Plug Ball(3)
Tornado Blow
Magma Man
Tornado Blow(6)
Magma Bazooka
Hornet Man
Magma Bazooka(2:4)
Hornet Chaser
Splash Woman
Hornet Chaser(4) or Laser Trident/Mega Buster(2) or Proto Buster(2:4)
Laser Trident
Concrete Man
Laser Trident(3)
Concrete Shot

Bosses:
Boss
Weak Against
Spike Pushers
Mega Buster(Best not to waste ammo on this boss)
Mega Mech Shark(All 3 Phases)
Laser Trident/Tornado Blow(4) or Magma Bazooka/Proto Buster(2:4)(Everything else deals 2 damage)
Twin Devil
Black Hole Bomb(6) or Proto Buster(2:4) or Tornado Blow/Mega Buster(2)
Wily Machine 9, Phase 1
Eggs to the Face (You can use Mega Buster or Magma Bazooka, if you want to, for triple shot)
Wily Machine 9, Phase 2
Concrete Shot(4)
Wily Capsule
Plug Ball(3) or Jewel Satellite/Black Hole Bomb(2) or Hornet Chaser(1)(tracks and hits Wily at any point he appears

Sub-Bosses:
Boss
Weak Against
Changkey Dragon(Magma Man)
Concrete Shot or Black Hole Bomb or Hornet Chaser or Tornado Blow(although, save it for Magma Man)
Hanabiran/Flower(Hornet Man + Wily Castle Stage 2 + Special Stages)
Magma Bazooka or Concrete Shot
Paozo/Elephant(Concrete Man + Special Stages)
Magma Bazooka or Plug Ball or Tornado Blow
Stone Head(Jewel Man + Fake Man)
Hornet Chaser or Laser Trident or Plug Ball or Tornado Blow(Hornet + Laser combo works well; Hornet tracks Stone Head and Laser Trident deals tremendous damage)

Special:
Boss
Weak Against
Weapon
Fake Man
Jewel Satellite(3)
Revolver Buster(not obtainable)

*You can't get Proto Buster while playing as Mega Man and can only use it as Proto Man(and vice versa)
*For Proto Buster, it always deals 1 damage when fired normally, 3 when charged to any boss(except Splash Woman, Mega Mech Shark, Twin Devil, as well as bosses who can't be damaged with weapons)
*The Spike Pushers and Wily Machine 9's first phase do not have damage data, as they must be damaged by hitting them with their own weapons.
*For Proto Buster and Magma Bazooka, the first digit is the damage done when the weapon is fired normally, and the second digit is damage done when the weapon is charged up.
*Using Tornado Blow against Shark Submarine's second phase when there are two hatches will inflict 4 units of damage to each, coming out to 8 damage total.
Rock Man 10/Mega Man 10: Threat From Outer Space


Order: Sheep -> Pump -> Solar -> Chill -> Nitro(Rush Jet after his stage) -> Commando -> Blade -> Strike(The MOST Recommendend for Bass)

Pros
Cons
The Easiest Order for Bass(Fine for both Mega Man and Proto Man)
Sheep Man and his stage are easy(If you're Bass)
Rush Jet before Commando Man's Stage(If you're Mega Man)

Stage and Boss are not so easy for Mega Man and Proto Man
No Rush Jet before Pump Man's Stage, if you're Mega Man



Alt 1: Blade -> Strike -> Sheep -> Pump -> Solar(Rush Jet after his stage) -> Chill -> Nitro -> Commando(The MOST Recommendend for Mega Man and Proto Man)

Pros
Cons
The Easiest Order for Mega Man and Proto Man(Fine, if you're Bass)
Blade Man's not difficult
Triple Blade is a powerful and useful weapon to obtain first-hand(works great against most of the Sub-Bosses)
Rush Jet before Commando Man's and Pump Man's Stages(If you're Mega Man)

Still no Rush Jet before Pump Man's Stage, again, not necessary(Unless you're Mega Man, but even then, it's manageable)
Boss fight is a bit long(and tedious[[b]on Hard[/b]])(and a bit hard if you're Bass)
Stage is quite cheap on Hard(Then again, what stage in the game isn't cheap on Hard?)



Robot Masters:
Boss
Weak Against
Gives You
Sheep Man
Rebound Striker(3-8)
Thunder Wool
Pump Man
Thunder Wool(1:5) or Screw Crusher/Mirror Buster(2)
Water Shield
Solar Man
Water Shield(6)
Solar Blaze
Chill Man
Solar Blaze(3) or Screw Crusher(2)
Chill Spike
Nitro Man
Chill Spike(1:5)
Wheel Cutter
Commando Man
Wheel Cutter(4)
Commando Bomb
Blade Man
Commando Bomb(2:5)
Triple Blade
Strike Man
Triple Blade(4) or Wheel Cutter/Mirror Buster(2)
Rebound Striker

Bosses:
Boss
Weak Against
Weapons Archive(Elec Man)
Wheel Cutter(4)
Weapons Archive(Wood Man)
Triple Blade(4)
Weapons Archive(Gemini Man)
Wheel Cutter(4)
Weapons Archive(Ring Man)
Solar Blaze(3)
Weapons Archive(Napalm Man)
Rebound Striker(3-8)
Weapons Archive(Flame Man)
Water Shield(6)
Weapons Archive(Slash Man)
Chill Spike(1:5)
Weapons Archive(Frost Man)
Commando Bomb(2:5)
Weapons Archive(Tornado Man)
Thunder Wool(1:5)
Crab Puncher
Thunder Wool/Commando Bomb(1:4)
Block Devil
Rebound Striker(2-7) or Thunder Wool(1:3)
Wily Machine 10, Phase 1
Solar Blaze(3)
Wily Machine 10, Phase 2
Water Shield(3)
Wily Capsule
Chill Spike(2)

Sub-Bosses:
Boss
Weak Against
Octobulb(Sheep Man)
Triple Blade or Water Shield
Suzak & Fenix/Flaming Birds/Phoenixes?(Solar Man)
Water Shield
Tricastle(Blade Man)
Water Shield
The Keeper/Goarikeeper(Strike Man)
Triple Blade

Special:
Boss
Weak Against
Gives You
Enker
Ballade Cracker(3)
Mirror Buster
Punk
Mirror Buster(3)
Screw Crusher
Ballade
Screw Crusher(3)
Ballade Cracker

*Proto Buster deals 1 damage when fired normally and 3, when charged up to all bosses in MM10
*For Commando Bomb, the first number is the missile itself; the second number is the explosion/shockwave.
*For Chill Spike, the first number is contact made with the blob; the second number is the spike trap.
*For Thunder Wool, the first number is contact made with the cloud; the second number is the lightning bolt.
*Any boss weak to Rebound Striker takes more damage the more times the weapon bounces along surfaces. For every bounce, the damage goes up by one, for a maximum of five boosts.
*Pump Man can only take damage from the Mirror Buster on Hard Mode, as it is the only mode of difficulty on which he will throw his pump handle.
Other Works of Mine
If you have trouble finding items in Mega Man 7, this guide will help you out:
http://steamcommunity.com/sharedfiles/filedetails/?id=1104635797

If you wanna see the guide, explaining the weaknesses of Robot Masters, Bosses, etc. for Mega Man 1-6, this guide is for you:
http://steamcommunity.com/sharedfiles/filedetails/?id=1122156768
22 Yorum
NeonCrimsonSkye 11 Mar @ 0:13 
Uh, the weaknesses for HannyaNED are all wrong. I can't get ANY of those attacks to work on it. Turns out it's weak to Noise Crush. Never seen one of these guides wrong before. Dang.
Mozgus 12 Kas 2023 @ 8:36 
Who does those cover arts?
Itsame 25 Nis 2021 @ 19:40 
Small notes: Spike pushers are somewhat weak to plug ball(pushes spike balls further per shot), Wood man weapon archive is weak to wheel cutter, and commando man has a pseudo weakness to rapid fire busters (he has no I-frames in the air)
Roundmaru™ 14 Oca 2021 @ 18:06 
Blade Man is very easy to dispatched with the Ballade Cracker and can be a great starting point for Mega Man allowing you to have his weapon at the start of the loop instead of the end.

Otherwise most people would find Blade Man hard to do with vanilla and would opt to start with Sheep.
Shmooooey  [yaratıcı] 5 Tem 2018 @ 0:44 
You can play those special stages in Challenges -> MM10 -> Time Attack -> Last 3 challenges. Warning! Those stages and their respective bosses are quite hard. I defeated Punk first and everything after was smooth
MrWhopperwithfries 1 Tem 2018 @ 19:47 
Lol thanks ok. I found out that they are gotten through a DLC.
Shmooooey  [yaratıcı] 1 Tem 2018 @ 11:07 
No, you don't have to do anything to fight them. They're marked special, because they have their own special stages and cannot be defeated through the main game. I apologize for taking so long to respond!
MrWhopperwithfries 14 Haz 2018 @ 16:26 
So what do you mean by "special" above the chart for Enker, Punk, and Ballade? Is there a certain thing I have to do to fight them?
Alexandre Zx 19 Mar 2018 @ 20:00 
( ͡° ͜ʖ ͡°)
Shmooooey  [yaratıcı] 14 Ağu 2017 @ 11:43 
( ͡° ͜ʖ ͡°)