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- If your cages are empty, always put people in to examine unknown traits. Do prioritize limiting outbreaks in every house because it can ruin the late game (especially when going for the all awoken ending -- The Shoal)
I have yet to understand the full mechanics behind the purification vice/virtue improvement and purification murder. If anyone has insight, I'd like to use it to facilitate an all extinct run!
- Go check out the guide on virtue quotes and events by Phalzor; it's a lifesaver!
- Only play the game for the tenets/virtues stats early game; after 4-5 turns you should be focusing almost entirely on house approval stats (don't forego maintaining the virtues, but plan according to houses).
- Abuse the idea that House approval can only go so high or so low, aka: don't try to appease a house that's -50 dissatisfied if you're about to unjustly sacrifice one of their members. Exploit the -100 cap and that 2 single advisor turns of said-house can recover the worst approval situation.
I was keeping track of everyone being confined and then judging their reaction upon release. If they reacted in a POSITIVE way like "Phew", "Thank you", I'd have their name and move on. If they reacted in a NEGATIVE way like "Change your mind?", I'd keep them confined and they'd be an Awoken after two purifications.
But it is a flawed theory because:
- One always reacted in a positive way, but they'd be acting strangely in the next season again. The cycle repeated itself for a year until I got fed up and didn't release them anymore. Awoken.
- One refused to go out and I, thinking about my new Awoken, had come back to a pissed family. Drowned.
- One reacted in a negative way. I kept him there. Vice increased. I tried again. Vice increased again. I tried AGAIN. Drowned.
I'll update if I figure this out entirely
If a house is in rebellion, and you sacrifice the last remaining member, then the house will not rebel.
If a house is in rebellion, and you lock up the last remaining member in the tower, then the house will rebel for game over.