Prison Architect

Prison Architect

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Metro Stations
   
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29 lug 2017, ore 6:45
19 apr 2018, ore 0:46
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Metro Stations

Descrizione
Mayor Calvin Heller has been generous and financed a metro line leading to your prison. People who come to your prison will no longer need to walk down the road. They will go by Metro instead and get off at a Metro Station. Ideal for island prisons!


USAGE
Place Metro Stations where you need them. People will start their journey from that spot and leave via the same station. You can have one PRISON Metro Station somewhere centered on your map where all people will spawn. Or you can place Metro Stations dedicated for Visitors, Parole members, Teachers, Spiritual Leaders, Execution, and the Cemetery. People prefer their own station, else they will head to the PRISON station.

Only 1 Metro Station per type is allowed, so for example you cannot build two CHAPEL Metro Stations. The mayor was generous, but not THAT generous...


NEW OBJECTS
- PRISON Metro Station, the new spot where all people except prisoners will enter/leave the map if no dedicated stations are placed.
- Dedicated Metro Stations: CHAPEL, CLASSROOM, VISITORS, PAROLE, EXECUTION, CEMETERY.
- EXIT Metro Station, only used by released Prisoners and Chinook Emergency Callouts to get off the map. Also offers a way to escape when playing Escape Mode. Must be placed on the path leading to the map edge.
- Metro Station Beacon, an invisible beacon which tells people where to go on the map (spawns by itself).


NEW STAFF
- Del Metro Stations, a tool to instantly remove all metro stations and related entities. The walls of the deleted stations will stay so you can see where the stations were located, but you can easily demolish those if you no longer need them.


ISLAND PRISONS
In order to make a real island prison without a road, these mods are required:

- BorderChanger: to create a walkable map edge and an exit path from the island to the edge by using BorderWater. Also needed to replace the default road with any tiles you want (probably water).
http://steamcommunity.com/sharedfiles/filedetails/?id=740737747

- Cemetery: to prevent spawning a Hearse when somebody died.
http://steamcommunity.com/sharedfiles/filedetails/?id=1080671054

- Chinook: to deliver and export cargo to and from your island.
http://steamcommunity.com/sharedfiles/filedetails/?id=972714434

To create an island, the BorderChanger must change the border into BorderWater, and you have to create a path with BorderWater as well at the bottom of the island, leading to the map edge. This way Deployment will see the island as buildable area and the map edge acts like the road. That's why the EXIT metro for prisoners has two doors, acting as a road gate to seal it up.


DEMO MAPS/TEMPLATES
A template for a large sea can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1094917776
Island template when using CombiPack mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=1094955400
True island prison (CombiPack) demo:
http://steamcommunity.com/sharedfiles/filedetails/?id=1093878417


MAP EXPANSION
If you want to expand the map after placing Metro Stations, do the following:
1. Wait until the night falls, so no external people will be in the prison.
2. Dump the Metro Stations Beacon on top of the map where visitors would spawn.
3. Expand the map. When new entities arrive in the morning, a new beacon will be spawned.


This mod scripts the Visitor, Execution Witness, Teacher, Spiritual Leader and all Parole members. Please do not use other mods which alter any of these people, or things will not work as expected.

Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Discussioni più popolari Visualizza tutte (1)
0
29 gen 2021, ore 2:46
COMPATIBILITY
murgh
65 commenti
Sargento Ignacia 16 ago 2022, ore 7:32 
Hi!
Just wanted to inform you of something funny then ask you something
Information: I messed with the mod files (only changed the language stuff, dw, I didn't break your mod lmao) to change the names of stuff to make sense with the total overhaul mod I'm using! I'll provide a few lines of code for you to appreciate

object_MetroStationExecutionSmallSpawner Metro EXECUTION
buildtoolbar_popup_obj_MetroStationExecutionSmallSpawner A small metro station of the public transport system.\n\nPlace it near Public Executions. Only Execution Ticketholders will use this Metro Station. If this station is not placed, they will get out at the SECTOR Metro Station instead.\n\nYou can only use 1 EXECUTION Metro Station.

Question: If I add the Metro 2.0 version... will it... be compatible with this one? And if not, can I just remove this one without messing with my current save file? (If the Metro 2.0 immediately changes the stations to ones from their mod that would also be useful lol)
murgh  [autore] 31 dic 2019, ore 3:53 
-- [ OUTDATED ] --

Get Metro Stations 2.0 here: https://steamcommunity.com/sharedfiles/filedetails/?id=1942497132
murgh  [autore] 17 dic 2019, ore 0:53 
This mod is being worked on.

New features include:
- rotatable metro stations,
- compatibility with both cemetery mods,
- a Delete button on the stations,
- a Toggle button to show/hide the metro beacon,
- semi transparent metro roof,
- roof objects from never used material tiles to spice up the metro roofs,
- the possibility to have more than 1 station of a certain type, entities will choose nearest station!
murgh  [autore] 22 giu 2019, ore 2:19 
Thanks for the notice!

I see where the problem is after spitting through the source code.
The metro stations only 'know' how to deal with visiting friends from my first Cemetery mod.
I'll need to update this mod so it also knows how to deal with friends from the newer Cemetery mod. In my latest CombiPack this has already been adjusted, but I can't simply copy/paste that metro script inside here, because that one only knows how to deal with the newer Cemetery which is baked into CombiPack, lolz.

Not sure when I'll be able to update this mod, but this bug will be taken are of, no worries.

What you can do for now is grab the combipack via manual download (see guide above) and then copy/paste its MetroStation.lua and MetroStationSmall.lua files to overwrite the ones inside this mod. I guess that should work (most likely only for new arriving friends, not the ones already on the map)
Minvi 21 giu 2019, ore 13:47 
Cemetery visitors are unable to leave via the metro
RagingRumskullian 5 lug 2018, ore 12:53 
Why didn't I realize that this mod was a thing earlier??
murgh  [autore] 2 giu 2018, ore 7:13 
When you have a big prison where a lot of visitors / parole has to spawn, then it's best to use the larger metro stations, so there is more room beneath to spawn many people.
ksymicek 2 giu 2018, ore 5:59 
Does size matter? There are large ones and small ones. Is there a difference or is it just a physical thing?
HamishWHC 19 apr 2018, ore 1:07 
Thanks!
murgh  [autore] 19 apr 2018, ore 0:51 
Mod updated with a tool in the staff menu to remove all stations.

@HamischWHC I've merged the tool from the CombiPack mod to do this for you.