Crossout

Crossout

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Crossout Guide (Basics)
By Conor
I totally simple and awesome guide about crossout!

This will go over basics within the game.

This guide has updated information upto the "Dawns Children" Update
   
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Intro
Please be mindful that this guide might be severely outdated, and will never be updated. Although this does touch on some basics which i think havnt be changed.

Thanks, :-)

Welcome to this unpretentious guide to hoping to guide you further into the crossout mechanics.
this guide will always be changing becuase the game is still in beta, which includes a risk of more or less important mechanical changes or the addition / removal of content, and Possible inaccuracy of content; Retouching is welcome.

So you decided to try crossout, welcome to the club.
Recent Updates
This section is for recent updates, but might not be updated until 2-4 weeks after a major update comes out.

DAWNS CHILDREN UPDATE

Co-drivers
Jade
Took an active part in the development of energy weapons, and now she is itching to test the prototypes in combat conditions.
Skills and abilities:

Increased damage of combat lasers, tesla cannons and plasma casters.
Increased structure of combat lasers, tesla cannons and plasma casters.
Reduction of damage from explosion of an installed generator.
Increased durability and active time of ‘Aegis-Prime’ defence field.
Reduced recharge time of ‘Barrier IX’ turret.
Increased damage of drones and turrets.
Reduced weapon spread for moving vehicle.
Increased reputation gain.


Cabins


‘Pilgrim’ cabin

Rarity: rare.
Energy reserves: 10.
This used to be a cabin from a multifunctional research apparatus. Now it is converted into a basis for a combat vehicle.


‘Quantum’ cabin

Rarity: epic.
Energy reserves: 11.
Previously, the control section of an experimental aircraft. Now it's fit to move on the surface.
A unique feature of the cabin: if the car does not receive damage for 10 seconds, damage of energy weapons is increased by 20%.


Movement
Lunar IV


Wheel.
Rarity: rare.
Intended for movement over the surface of celestial bodies, but it also works great for wastelands.


Icarus 7

Hover.
Rarity: epic.
The vertically placed jet engine provides stable traction and allows the car to soar above the surface. Each installed engine reduces power of the cabin.


Weapons


Plasma emitter ‘Synthesis’

Rarity: rare.
Power consumption — 4 units.
The weapon launches a dense bundle of superheated plasma at enemies.


Combat laser ‘Aurora’

Rarity: epic.
Power consumption — 4 units.
A mixture of mechanics and electronics. Air cooling of the barrels provides a continuous rate of fire for pulse lasers. Unfortunately the range of shooting in the atmosphere is very limited.
Heats the parts on hit. They receive up to 100% more damage depending on the heating.


Plasma emitter ‘Quasar’

Rarity: epic.
Power consumption — 6 units.
Generates a ball lightning that deals significant damage to any matter it comes into contact with.
Ammunition of the weapon in raids is automatically replenished every minute when the reserves are empty.


Tesla cannon Spark III

Rarity: legendary
Power consumption — 4 units.
Deals damage to all targets in the aiming cone. Effective for fighting multiple enemies at once.
Reduces the movement speed and recharge of target weapons by 50%.
Equipment


Micro-factory ‘Genesis’

Rarity: rare.
Module that contains spare parts and assemblies for instant production of small mechanisms. Increases the number of launches of any drones and turrets by 25%. When destroyed, it explodes and deals 400 damage within 5 meters.


Turret ‘Barrier IX’

Rarity: epic.
Power consumption — 4 units.
Creates a stationary protective field of large radius, absorbing damage from rapidly flying objects and energy flows for a few seconds.
Ammunition of the weapon in raids is automatically replenished every minute when the reserves are empty.


Neutrino’ scope

Rarity: epic.
Power consumption — 1 unit.
Two zoom levels and target highlights — everything an experienced sniper needs Also increases detection radius to 400 m.
The built-in sensor system highlights explosive modules in the scope.


‘Aegis Prime’ protective field

Rarity: legendary
Power consumption — 3 units.
Creates a spherical protective field that absorbs any damage from rapidly flying objects and energy bolts.


‘Apollo-IV’ generator

Rarity: legendary
Adds 4 energy units.
When destroyed, explodes and deals severe damage to everyone nearby. Only one generator can be installed on a vehicle.


Structural elements
New factional details are also available and can be obtained for achieving reputation levels with ‘Dawn's Children’ faction. These parts can not be bought or sold on the market.


Portraits


Now, upon reaching level 2 the faction, the player gets a new portrait ‘Rocket’

One of the inventors and testers of the protective suit you'd hardly find a Dawn Child without. The prototype was cumbersome and uncomfortable, but it saved Rocket's life and mind, so she decided not to tempt fate and refused to change it to more modern models.
Now, upon reaching level 7 the faction, the player gets a new portrait ‘Spike’

Crazy about science fiction and comics since childhood. Of course, he wanted to become an astronaut, but an injury in his adolescence closed that door. After depression and several unsuccessful attempts to get a job, he was hired as a security guard by a laboratory. And when strange things unfolded with space and time, he turned out to be one of the most prepared for change and formed the backbone of Dawn's Children.
Now, upon reaching level 15 the faction, the player gets a new portrait ‘Daedalus’

A true mad genius. It was he who achieved stable work of hovers and understood the principle of the work of several artifacts left by the gadgeters, which allowed the children to reach the technological levels never seen before.
Changes in the mechanics of gaining access to factions
With the advent of the second high-level faction in the game, the mechanic of gaining access to them changes. This change allows us to link the starter and high-level factions more closely, aligning them with a common history and aspirations. So:

Joining the ‘Steppenwolfs’ faction will now be available after reaching Level 10 in the ‘Scavengers’ faction.
Joining the ‘Dawn Children’ faction will now be available after reaching level 10 in the ‘Nomads’ faction.

ATTENTION! Those players who already are or have been members of the ‘Steppenwolfs’ faction, but do not meet the new requirements, will not lose access to the faction.


Game Modes
-New Raid ‘Chase’
Intelligence recorded the movement of secret Raider cargo. We can not allow its arrival, so a 4-player squad is sent to the mission, whose task is to destroy the convoy of two heavily armed trucks guarded by four escort vehicles and a large number of weaker vehicles.

-Convoy Escort
Developers comment: Analysis of the statistics of ‘Convoy Escort’ showed that each separate game session did not meet our expectations for the duration, and the raid lacked dynamics.So a number of changes were made to the mode:

The truck no longer stops when it takes damage.
The truck ignores the presence of the player's car in front of it, and will try to keep moving.
An unescorted truck will continue to move at 40% of its maximum speed.
A hint was added for far-away players about their impact on the speed of the truck.
Removed force-stop points for the truck

Raids
Destruction of turrets in ‘Heist’ and ‘Convoy Escort’ now counts as minimal activity in battle.
Ammunition reload time reduced to 1 minute.

Brawls
Racing

Permitted stop time for checkpoints increased to 10 seconds. Now players have extra time to pass the gate, even when they collide with it.
Ranked battles

Changed rewards for prize places in Ranked Battles:

1st place - 450 coins
2nd place - 225 coins
3rd place - 150 coins
4th place - 135 coins
5th place - 120 coins
6th place - 110 coins
7th place - 100 coins
8th place- 90 coins
9th place - 80 coins
10th place - 70 coins
11 - 20th places get 30 coins
21 - 30th places get 200 scrap units

Two New Maps

Cursed Mines
The map is only available in ‘Chase’ and ‘Escort’.

Broken Arrow
The map is available in the Mission ‘Encounter’
The Main Menu


Garage: first window that one sees when opening the game, allows construction, testing your vehicle and launching the battles.

Faction: allows to see the different factions of the game, as well as the system of craft.

Market: Your second livelihood and aspiring-thune ingame after the battles.

Storage: Your warehouse. Parts not used by your car are stored here.

Shop: the tab to participate in capitalism by throwing your salary out the window against a virtual object.

Exhibition: A tab to view the creations of other players, whether they are hilarious, useless or genius.

Season: The seasons are campaigns allowing you according to the difficulty chosen to amass a little more wealth ... Virtually of course.

Fuel (green bar): Your fuel remaining. The contents of this bar are used to carry out the raids, and is refilled each day automatically, or using your precious fuel picked up during your battles.

Currency: No simpler than the name. Currency common to the game, used to either rent an advanced benchmark, or buy items from the market (market tab)

[Account name]: allows you to change the icon of your profile, as well as access your stats.

! : Daily missions: Each day a challenge is proposed to you. Lets save a little extra scrap.
Garage: Vehicles, PS...
Good the longest part definitely: building a vehicle.
Let's assume that you have amassed a few coins,

Your vehicle rests on a chassis. To make it up, take the pieces denoted "Frames".
In order not to deceive you, you can also click on the "frame" filter. You will then need a cockpit: this is a "cabin" This is the heart of your vehicle: if it is vulnerable, you will not make long fire in PvP. So try to protect it well. But let us see already the statistics proposed ... Apart from the powerscore that we will evoke later, we have the following information:

Engine speed: Engine speed. The standard travel speed of the vehicle.

Max. Speed: The maximum speed that the vehicle can reach, in any way. Slope, boost, etc ...

Power: engine torque: cockpit load capacity.

Tonnage: The weight that the station can advance without loss of speed.

Mass limit: the maximum weight that the vehicle can withstand.

Energy: the energy produced directly by the post.

Structure: cockpit life points in itself.

Mass: weight of the cockpit itself

The cockpit greatly affects your gameplay. So try out what role you want. This will allow you later to choose your favorite faction.
-A quick and agile vehicle? Start with a huntsman.
- Heavy vehicle with many armor and armament but slow? Take a docker.

Then add some wheels. The wheels allow a better tonnage (and therefore a better load capacity), in return, the maximum speed of the vehicle is reduced.
Therefore:
-Keep a high speed? Take as little wheel as possible.
-Another shielding? More wheels.

Always have ST wheels (STeering = rotating). It would be idiotic to be able to go only in a straight line.

When you build, continue to pay attention to your maximum weight.
Special warning against "frame" parts: damage, in addition to being inflicted on the piece itself, passes through, thus touching the piece behind.

Also take note of parts adding life to your cockpit. This greatly increases your chances of survival. If you want to push your vehicle a little further, you can add an engine. Against some menu energy points, you can gain a little tonnage, and therefore increase its acceleration, and in some cases increase its standard speed. Obviously, armament is also an important part of your vehicle. Take the time to read the characteristics of your weaponry. More precisely the energy required for its use. There are five main categories of weapons:
Machine guns:

-Automatic shooting, low damage per hit. Useful to medium short range to saturate a zone of damage.
Shotguns:
-Automatic firing, multiple shots per shot. Short-range devastator.
Auto-cannon:
-Low-speed automatic firing, good bullet damage, excellent range and precision. Very good for "sniper" parts of a vehicle from a distance.
Canon:
-Shoot an explosive shell. Long reloading, but potentially destructive at any distance so well mastered. Limited ammunition. Beware of melee, your vehicle could take damage from the shell.
Rockets:
-Mostly unguided, long, but destructive reloading. According to the launcher, one or more rockets are launched at the same time. Random precision, and therefore useful at medium / short range.

If you miss a few energy points, you can opt for adding a generator. The generators are in the same way as barrels, ammunition boxes or explosive parts. Beware when installing them.
Factions: Reputations, Workbench, Crafting
The factions represent your progression in the game.

The reputation you win in battle is basically your experience. At each level gained in a faction, you unlock pieces of vehicles that are clean to each. Post tutorial, you have a free workbench (white) in the engineers, which serve as a benchmark on your advancement. After a while, you can choose a second faction.

Here is the list:

Engineer: Your basic faction. Their vehicles are good at everything, but master of nothing. You can basically do everything with engineer parts. But no more.

Lunatics: The closest one can get crazy without losing the ball. This faction relies on extremely agile, lightweight, and hand-to-hand vehicles. The separate armaments of this faction are: explosive shotguns, rocket launchers, spears, and any melee craft, from the circular saw to the combine harvester reconfigured into metal crusher.

Nomads: These strange men traverse the desert in caravans, and boning aircraft fuselage to create their vehicles. This time, the emphasis is on medium and long range combat, as well as above-average shielding, while preserving mobility. They also have interesting technologies, such as attack drones, or the camouflage chameleon system.

Scavengers: This third faction is very much played, Relies on overwhelming firepower, to the detriment of speed. Truck steering, cannon mounted turret, chariot tracks, their vehicles are imposing, slow, and having a colossal firepower.

Stepparents: The latter, apparently arrived recently, is unlocked only at engineer levels. And I think that justified it. These are military-grade equipment. Their vehicles are robust, equipped with advanced technologies: fully automated machine-gun, remote-controlled missile, walking vehicles, and even artillery cannon, capable of pulling at very long distance in lobe.

Dawn's Children: The faction ‘Dawn's Children’ is available to players who have reached reputation level 10 with the Nomads. This faction is essentially A group of scientists and the Factions weapons are "high tech" so to say

To summarize

Engineers: Versatile, basic faction.

Lunatics: Melee, fast but fragile.

Nomads: Medium / long distance, Good speed and shielding.

Scavengers: Firepower, Slow but very durable.

Stepparents: Adaptable, rather slow but tough By choosing your second faction, you can access new models of vehicles and workbenches in addition to parts for each level reached at home. These benches allow you by a craft system to get the rare coins, and having specific characteristics. They will, however, cost you a lot of scrap, copper (Raid Reward only), items you've gotten into battles as well as maybe other rare materials. Moreover, choose your parts well, because unlike the common bench (white) engineer that is free,

Dawn's Children: [to be edited]
Market: Buy / Sell, Currency, and Fuel
The market is not, unlike the first, the pay-to-win club.


The market is an area where players can put up for sale whatever is possible to be sold, for a more or less annoying price.

The interest of this place is the possibility for a free-2-play, to be able to obtain the famous currency necessary to the rent of a workbench of faction, or to buy a missing piece, without too much to take the head.

The market meets the principle of supply and demand: players put up for sale at a certain price their commodities, and others are looking for a product to X coins. If you have a rare but unnecessary item, it may be useful to put it on sale, especially if it is not, Is really not common and in high demand, prices are climbing fast. What is also interesting, and is certainly the basis of the economy in free-2-play, is the price of fuel. Indeed, in addition to serving to fill your fuel gauge, whenever you have 100 fuel units, you can resell it on the market.

The supply and demand being stable, the course is 25 pieces. Battery for a rare workbench. Knowing that in addition, the fuel comes by 5 when you win a game AND you survive : 100/5 = 20 Survive 20 winning games and you can make yourself +25 pieces. Part = 5 minutes therefore it takes about 1:10 to make your fuel. EDIT: from the maj 0.7.0, It is possible to craft a larger fuel tank, to amass the double of fuel per battle. Forecast a lower fuel price. Please be aware that when selling, you can set your price. Pay attention to the current demand (bottom pricing) to see what price you can sell instantly and how much. Likewise when buying (upper price component), look at what is the lowest price you can buy.
Storage: Instant sale, storage, Fusion.
I tell you nothing by saying that storage is your warehouse of spare parts.
An interesting mechanic is the instant purchase / sale.


If you want to sell or buy directly at the best price, right click on the subject and you can do it. Note that your storage is limited. A bar at the bottom right allows you to judge the remaining space. Think about expanding it or making the attic void from time to time! Also note the merge tab. Fusion improves parts of higher quality than common. For you may have the required parts, the merge can significantly increase the stats of the element. Structure, power, etc. In return,
Exhibition
Let us pass quickly to the exhibition.

The community benchmark of Exhibition allows you to see which creations your playmates have made. This can range from unusable sculptures to the perfect craft. But frankly, it's more for fun than some stuff happens here.

What's worth it? test it. Even if you do not have the parts, you can see how X works. Some have a behavior to say the least ... Surprising. If you really enjoy a creation, you can save it in your blueprints for later, or drop a like.
In Game Tips
Enjoy the destructible room system.

-All parts of your vehicle can be destroyed. Take advantage of this to make it impossible to harm an enemy.
-He is agile as not one? Blow up one or two wheels and we'll talk about it again.
-These weapons hurt? It would be a shame if they came to break prematurely.

Aim for weaknesses.
-Generators, boxes of ammunition and cans of petrol are weak points not to neglect on a vehicle.
-Less resistant than the cockpit and occasionally highlighted, they can hurt the vehicle, and if it survives, half of its chassis is already scrapped. Be sure not to be too close at the time of the explosion.

Suprise!
-Imagine for a moment that you are in Car, without wheels or weapons to defend you. You are surrounded by the entire enemies team that is within 3 meters of you to kill you.
-Quite to die, so much try to take one or two with you in the grave.
-Holding the Reverse (above the Enter key) pressed starts the self-destruct sequence of your vehicle. A red light flashes in your cockpit.
-After 5 seconds, the rest of your vehicle explodes, inflicting immense damage in a small radius. -As long as your attacker has a melee machine or completely stupid not to see the red light, there is a good chance that it is cooked and that you have a see even several free kills.

Peek-a-boo
-Technical wholesale guns. You're slow. The enemy is tracking you down. You have unimaginable power per shell. It's time to peek-a-boo.
-The peek-a-boo is a technique used to take by surprise at a turning player.
-You are not far from a street corner. The enemy arrives at any leg by the said corner.
-You know what you have to do when it happens. Once the shot (s) is realized, take advantage of the confusion to either relocate or complete the.

The Bait
-Technique of filling. You are in bad condition, unarmed, unlike your bored team in a corner? The bait.
-You stand before the enemy and make sure that he notices you. Use your durability or speed to bring your prey directly to your poles so that they reduce it to dust.
End of The Guide
Thanks for stopping by!~

If anything changes within the game please tell me so i can change it!~
13 Comments
phillycheese May 7, 2020 @ 10:06am 
how to party
Blendicles Oct 1, 2017 @ 6:25pm 
I watch all his crossout vids
Blendicles Oct 1, 2017 @ 6:25pm 
I like entak to
Elliot Oct 1, 2017 @ 4:44pm 
lol im not eNtak, but i love him!!!!!:steamhappy:
Elliot Oct 1, 2017 @ 4:44pm 
thanks this is my 2nd day (:
keeshondloekie Sep 29, 2017 @ 5:43am 
Thanks! very helpful
vimfuego2000 Sep 28, 2017 @ 8:13pm 
lol @ Stepparents
Conor  [author] Sep 27, 2017 @ 1:48pm 
as in how to play with friends?
Choke Me Chucky Sep 26, 2017 @ 3:23am 
how to party
Conor  [author] Aug 1, 2017 @ 5:43pm 
;)