ATOMINE

ATOMINE

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Basic Guide to Atomine
By Aeternalis the Abyssal Alchemist
This my first guide to a game, and am open to feedback on improving it. This guide will consist of information on major unlockables(ie; characters), and some basic achievements. I must reiterate that I am not, nor have I ever been, an employee of Broken Arms Games, and as such do not know the ins and out of the game.
   
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Characters
There are ten playable characters in ATOMINE. One default, eight achievements, and one secret.

V1.0
Hp: 8
Spd: 20
Weapon: Alfa
Volume: Single Shot
ROF: Short/Average
Attribute: N/A
Upgrades: N/A
Unlock: Default

V1.2
Hp: 4
Spd: 24
Weapon: Blaster
Volume: Single Shot
ROF: Short/Average
Attribute: N/A
Upgrades: N/A
Unlock: Beat the first boss

V1.5
Hp:
Spd:
Weapon:
Volume:
ROF:
Attribute:
Upgrades:
Unlock: Complete a run

V1.7
Hp: 10
Spd: 20
Weapon: Missile
Volume: Single Shot
ROF: Long/Slow
Attribute: N/A
Upgrades: #1 Relentless, #2 Less XP to LvlUp, #3 Backup,
Unlock: Obtain 10 maxhp or higher in a single run

V2.0
Hp: 6
Spd: 22
Weapon: Bubble
Volume: Single Shot
ROF: Short/Average
Attribute: N/A
Upgrades: N/A
Unlock: Clear the fourth stage and boss in a single run

V2.5
Hp: 7
Spd: 21
Weapon: Laser
Volume: Single Shot
ROF: Short/Average
Attribute: N/A
Upgrades: #1 Shadow,
Unlock: Die to a trap

V2.7
Hp: 5
Spd: 20
Weapon: Alfa
Volume: Single Shot
ROF: Short/Average
Attribute: N/A
Upgrades: #1 Bruteforce Hacking, #2 More XP,
Unlock: Defeat the second boss

V3.0
Hp: 8
Spd: 22
Weapon: Alfa
Volume: SIngle Shot
ROF: Short/Average
Attribute: N/A
Upgrades: #1 Module Blindness,
Unlock: Unlock 10 modules

V3.11
Hp:
Spd:
Weapon:
Volume:
ROF:
Attribute:
Upgrades:
Unlock: Complete a run with every character
Achievements
Fireworks(3... 2... 1...): equip a Missile and a Quintuple Shot module.

You Needed it(Improve the Blaster): equip a Blaster and a Precision Attribute module.

Damage Bubble(This is not a Puzzle): equip a Bubble and a Damage Attribute module.

Just a Little Faster(Improve the Alfa): equip an Alfa and a Ratio Attribute module.

Really?!?(Good Job!): complete a level with a counterhack affliction active.

Turn Off(Who Hacks the Hackers?): fail the counterhack event more than once in a single run.

Was it Worth it?(Or Was it a Trap?): activate a circle of exchange.

Right in the Face(Maybe too Short): equip a Missile and an Ultra Short module.



Enemies
Please note that these are not the official names, just names that I call them. tell me if I forgot any. an asterisk indicates that information needs verification.

SeekerV1: very low hp, chase you down, cannot shoot. first appear on stage one.

PatrollerV1: low hp, wander around while shooting. first appear on stage one.

MonolithV1: medium hp, act as a turret, delayed explosion on death. 1st appear on stage two.

Micromonolith: low hp, act as turret, summoned by event. 1st appear on stage two*.

Megamonolith: high hp, act as turret, summoned by event. 1st appear on stage two*.

PatrollerV2: medium hp, shoot slower than V1. 1st appear on stage three.

Stormtrooper: medium/low hp, shoot inaccurate blaster bolts. 1st appear on stage 3.

Infiltrater: low hp, nearly invisible until you get close, shoot fast but weak bullets. stage 3.

Sentinel: medium/high hp, shoots 2-3 bullets at a time. 1st appears on stage 4*.

Defender: high hp, spinning laser x3. 1st appear on stage four*.

Destroyer: medium hp, shoots 8* bullets in a circle around it. 1st appears on stage 5*.

Enforcer: high hp, fires a spread of small bullets, has a directional shield. stage 5.

Pulsar: high hp, fires pulses allong the floor. 1st appears on stage 5.

SeekerV2A: low hp, chases you, cannot shoot. 1st appear on stage 5.

SeekerV2B: medium hp, chases you, cannot shoot, does more dmg. 1st appear on stage 5.

Obelisk: medium hp, spinning laser x4, explodes on death. 1st appears on stage 5.

Hopper: medium hp, fires bouncing bullets. 1st appears on stage 6.

Bomber: medium hp, plants bombs periodically. 1st appears on stage 7*.

Splitter: medium hp, splits in four SeekerV1's on death. 1st appears on stage 8*.

Sniper: medium hp, aims a line then fires a laser. 1st appears on stage 8*.

MonolithV2: medium hp, invisible until you get close. 1st appears on stage 10*.
Bosses
1st Boss: The Guardian

Achievement: "A Good Start"

For this fight, I highly recommend range-ups(Lifetime), as you do not want to be near this boss when it enters berserk mode. Once in berserk mode, it will begin firing in all directions, and its fire rate will increase as its health gets lower.
The Piercing Attribute module also helps, as it will bypass the boss' rotating shield.

Its attacks consist of;
- basic projectile attack(2.0/1.0 dmg per)
- 4-way laser(1.0/0.5 dmg per)
- spawn seeker(1.0 dmg per)
- bullet frenzy(2.0/1.0 dmg per)

2nd Boss: The Hydra

Achievement: "Was that a Hydra!?"

I recommend stacking Damage and Ratio bonuses for this fight, so you can dispatch each head as quickly as possible. Prioritize killing the bottom head during the third phase, since it is the hardest to predict.
You may want to use the Missile for this fight if you have it.

Its attacks consist of;
- Bullet Breath(2.0/1.0 dmg per): 'breaths' a wave of bullets in a sweeping motion
- Electrolaser(0.5/0.25 dmg per)
- spawn elite patroller(2.0/1.0 dmg per)
- Rest: a head will rest briefly, giving you an opportunity to kill it

3rd Boss: The Rook

Achievement: "Check Mate"

Hope you stacked up on hp-ups, because there is no way you are leaving this battle unscathed.
Like the Hydra, each boss phase adds a new 'head', but even worse. While all of the Rooks able to attack you, only one of them is killable.
Range is invaluable in this fight, particularly in the final phase, because you do not want to have to be anywhere but the edge of the arena to hit the boss.
Again, I recommend the Missile.

It's attacks consist of;
- "Bullets, Bullets Everywhere"(2.0/1.0 dmg per): this boss is just constantly spewing out bullets.
- spawn seeker(1.0 dmg per)
- "You Activated my Trap Card"(1.0/0.5 dmg per): trap tiles will spawn after each phase.

4th Boss

Achievement: "System Breached"
17 Comments
Alex17by Sep 6, 2022 @ 10:35pm 
bro.the campaign does not open this abilka in any way. No matter how many times I asked the developers, no matter how many times I tried this game, I didn't get an answer. My opinion is that the developers themselves do not even know how to open it and say that they need to somehow buy it for bitcoin in-game. The only point is that it can't be done.
Make Something Useless Sep 6, 2022 @ 2:50pm 
how to open Piercing bullet?
Alex17by Dec 6, 2020 @ 2:19pm 
how to open Piercing Bullet?
Ynf Dec 28, 2018 @ 4:00pm 
The very last one is just a 'random' option I believe.
VADER97 Dec 28, 2018 @ 1:40pm 
I have unlocked 1.0/1.2b/1.5/1.7/2.0/2.5/2.7/3.0/3.11 and how I can get last one?
自由自在7YY Dec 1, 2018 @ 6:27am 
6666
Ynf Jul 4, 2018 @ 5:38am 
Does anyone know how to get the achievements ''where is the front'' and ''storm''?
Ynf May 10, 2018 @ 6:38am 
I unlocked V3.11 by completing a run with 1.5 1.0 and 1.7
not sure which are relevant and which are not. also there is one more character that i have no idea how to unlock.
Bear with me Mar 21, 2018 @ 7:31pm 
no for 3.11 you don´t need finish with ALL ATOMINE just the 1.5
Aeternalis the Abyssal Alchemist  [author] Jul 28, 2017 @ 3:52am 
@Zelwen
Thanks for the info! Not sure if I'll be able to unlock V3.11...
In terms of difficulty(from least to greatest): V1.7, V2.0, V2.7, V1.2, V1.0, V2.5, V3.0.
The farthest I've gotten with V3.0 is the stage after the first boss. V2.5 is just a challenge because the laser is too weak for its own good.
V1.5 seems achievable though.