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Project Stealth
Genre: Action, Shooter
Platforms: PC
Languages: English
Players: Multi-player
Nov 6, 2012 @ 2:58pm
Feb 11, 2014 @ 3:08pm
Recent Announcements View All (7)
Project Stealth is now on Kickstarter!
12 new screenshots on our new site and a sneakpeek of Unreal Engine 4
Intense 2 vs 2 stealth-action multiplayer
Project Stealth features asymmetrical, hardcore gameplay where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission. The defending team (Mercs) plays from a first person shooter viewpoint while the infiltrating team (Spies) plays in a third person view to increase situational awareness.

Gameplay goals
The goal for the Spies is to acquire data by completing several objectives, for example hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that by killing the Spies or by delaying them until the time runs out.

Detailed gameplay
There are two teams with two players each: one team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, athletic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to help them in their mission.

The Mercs have mines, grenades, remote controlled security cameras, a gasmask and three vision modes (normal, electricity detector and movement detector). Their gameplay is comparable with a regular shooter with gadgets.

The Spies have flashbangs, smoke grenades, a camo suit, noise emitters and their own three vision modes (normal, night vision and thermal vision). Spies have a third person view and will play like action games with athletic characters.

Other information
Technology: Unreal Engine 4
Release date: TBA

Questions or comments?
Is this description unclear or do you have something else to say about this text? Let us know!
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Fat Pyro From Squid Game Feb 24, 2021 @ 5:38pm 
Can't believe someone tried to make a game based on SvM from CT
frvge  [author] Sep 18, 2018 @ 4:01pm 
@dYnAm1c, the latter. Unfortunately. PS needs a total reboot.
dYnAm1c Sep 18, 2018 @ 10:41am 
I wonder, do you sometimes look into the code, actually do some stuff and then lay it to the side for some time again or did you not touch the game at all for years?
frvge  [author] Sep 16, 2018 @ 4:18pm 
@𝕰𝖕𝖎𝖈𝖃𝕲𝖆𝖒𝖊𝖗, we don't expect new updates on Project Stealth in the near future. Correct. You know about zombie games. Maybe we'll be one. Maybe not. Without zombies because there's no stealth with zombies. Actually that might make a fun game.
Excalibur (She/Her) Sep 15, 2018 @ 7:45pm 
Soooo, this is dead right?
frvge  [author] Jul 15, 2018 @ 7:32am 
@dYnAm1c , yes. We hope so too.
dYnAm1c Jun 17, 2018 @ 7:44am 
Let's hope you can continue development one day, Ubisoft clearly has given up on a true successor to Chaos Theory. All they care about nowadays is fast and action, something thats not fitting Splinter Cell.
frvge  [author] Apr 2, 2018 @ 2:03am 
@dayik, I wish it were that simple.
dayik4s Mar 24, 2018 @ 1:24pm 
this project is never gonna release.... ;(

get investors please guys
frvge  [author] May 1, 2017 @ 9:40am 
@nstgy As there's not much news to post, the best way to keep in touch is by signing up for the newsletter on our site. Any big announcement will be made there.