Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The edits try to address some of your concerns as well as the previous posters suggestion:
- I plan to add additional critters to the lanes as well as another contestable and uncontestable (behind team turrets) health pack near the bottom of the play area.
- I'll also attempt to darken the background where it's too light and make the darker foregrounds lighter.
- Lastly I plan to add indication for the droids moving from level to level, though the next update should have a more elegant way of doing so with particles.
If anyone has other suggestions, please comment away. I'll take all constructive feedback into concideration.
few health pickups / healthum creeps at the bottom, so sustain nauts have a big advantage
falling down through the map is frustrating at first since it's hard to tell what's passable and what isn't (the orange wall, dark foregrounds blending in with dark backgrounds, etc)
Thank you for playing and commenting.