The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
Alchemist's Merchant, Kip
   
Award
Favorite
Favorited
Unfavorite
Category: Cheats, Merchants
File Size
Posted
3.571 KB
Oct 17, 2012 @ 5:50pm
1 Change Note ( view )

Subscribe to download
Alchemist's Merchant, Kip

Description
A merchant, with 300 of each alchemy ingredient, 30000 gold, buys [for most people, at least - I've had some report that my other merchant won't give gold for items sold, so exercise caution when selling - I believe it's caused whenever purchasing goods causes the gold-on-hand to exceed 56797; if I can confirm this, I'll separate the buying and selling into two different merchants, to avoid this issue) anything that a general merchant would (same as Belethor), and inventory respawns like a normal merchant. Located just inside the (previously abandoned) Alchemist's shack, located south of Ivarstead. Invulnerable and essential, just in case.

This mod is relatively bug-free, apart from some having errors with selling items, and the skin texture bug at the throat and only affects this specific npc), and should be compatablie with any other mod. I took many precautions with this mod, used the correct tools for implementing such a merchant, etc.
20 Comments
Gunspike Sep 29, 2017 @ 4:55am 
Kip pay gold!
thx!
Gunspike Feb 26, 2017 @ 5:20am 
I can sell item to Kip
But Kip don't pay gold.........
zoogzin  [author] Apr 4, 2015 @ 8:08pm 
Nah, I barely use skype, so this way is faster.
CatcherInTheFiddle Apr 4, 2015 @ 5:29pm 
By the way, contact me on skype with fluttershy593 if this way is too long.
CatcherInTheFiddle Apr 4, 2015 @ 5:29pm 
These are good ideas, but you could improvise in the game. For the ulfric one, you could just set him to non-essential, ruin his day, and consider it done, but the Thieves Guild is good. At night, you can kill thieves and get really good loot.
zoogzin  [author] Apr 4, 2015 @ 4:59pm 
Sounds good. Can't make any promises, but yeah, pinging ideas back and forth could be fun. I wanted to make a quest where you could destroy the Thieves' Guild and return Riften to normal, but quests are a lot harder to make than npcs. And I'd have to figure out how to prevent multiple other quest lines from breaking. I also wanted to make a quest that let me Kill Ulfric and immediately win the war, but again, quests are way out of my league, and I'd run into the same quest-breaking issues.
Lol, cool. He's a pretty handsome, successful dude. Not a bad choice. I've done several styles of playthroughs with characters of different backgrounds and orientations, so it could work.
CatcherInTheFiddle Apr 4, 2015 @ 4:30pm 
Is it bad that Balimund wants to marry me?
CatcherInTheFiddle Apr 4, 2015 @ 4:19pm 
That's disappointing. I'll tell you if I ever have any good mod ideas and maybe you could make them for both of our sanity and it would turn out like the merchant projects, helping everyone else.
zoogzin  [author] Apr 4, 2015 @ 4:16pm 
Not really planning on it, no. The merchants projects were something I'd figured out for the sake of my own sanity, and figured I'd share them with everyone else. I'm pretty sure my modding days are done at this point.
CatcherInTheFiddle Apr 4, 2015 @ 4:09pm 
Since you respond so fast I might ask are you planning on making more m0d$ in the future?