Tabletop Simulator

Tabletop Simulator

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Pokemon Eldritch Edition v1.3.1
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Type: Game
Complexity: Low Complexity
Number of Players: 1, 2, 3, 4
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1.554 MB
25 jun, 2020 @ 2:15
29 jan, 2023 @ 19:34
63 ändringsnotiser ( visa )

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Pokemon Eldritch Edition v1.3.1

Beskrivning
Pokemon Eldritch Edition is a custom expansion for Arkham Horror the Card Game. It includes a full 6-scenario campaign, 2 side-stories, 5 new investigators, a whole ton of player cards, and rules for adding wild Pokemon to any campaign.

To use:
- Load this mod as a game.
- Right-click on the bag.
- Select Save Object and save it.
- Open Arkham Horror: The Card Game Super Complete Edition.
- Click on Objects - Saved Objects.
- Drag the saved bag onto the table.
- Click the Place button next to the bag.

To play the campaign correctly using this bag, you have to add an extra broken tablet token to the chaos bag after selecting your difficulty. I have provided one conveniently next to the selector.
20 kommentarer
walladria 2 feb @ 11:29 
I found the Fine Clothes, their bag at the top right corner of the table was hidden by the Super Complete Edition boxes
walladria 2 feb @ 1:36 
Hi, where can I find the Fine Clothes cards? Thank you very much for creating this campaign!
Dominicius 10 feb, 2023 @ 8:51 
That is good to hear. If you need help, either writing horror or just get input on your own ideas, I can offer some aid.
But in any case, will be anticipating that campaign!

PS: You should probably add in some kind of rule that prevents auto-succeeding when parleying with an Elite pokemon. Otherwise, the numbers on the test do not mean much.
DesignatedGoober  [skapare] 30 jan, 2023 @ 15:36 
Thanks for playing and sharing your thoughts!

I agree about the campaign plot being pretty weak. It feels like an excuse to go to different biomes because it is! I made the Pokemon and then needed somewhere to put them, so while I think the scenarios came out pretty well, they aren't big story moments as much as locations for Pokemon to show up. Project Cerulean is where I started actually trying to do narrative stuff as part of the scenario more than just mechanics with some flavor.

I'm working on a Gen2 campaign, and hopefully everything I've learned from this one will make that one much better. =)
Dominicius 29 jan, 2023 @ 22:31 
Thanks!

I guess I should also provide input on the campaign itself. I've played it on hard but I was using a fairly busted character so my experience might be a bit distorted when it comes to difficulty,. Take it with a grain of salt. After a few scenarios worth of upgrades, we were able to handle everything the game threw at us.

1. The campaign itself is fine mechanically but fails in terms of writing. The writing is quite brief outside the scenarios and unevocative within, doing little to set the mood as you play. In regular arkham playthroughs, each scenario is like a mini horror novella that is going for a particular theme. In this campaign I never had this feeling, it always felt like I'm just going from biom to biom because that is what I am supposed to be doing to catch em all. Where is the horror here?
Really, the only scenario that put any kind of effort into the narrative is Project Cerulean and even that could use more true horror elements.

cont.
Dominicius 29 jan, 2023 @ 22:31 
2. As for the pokemon themselves, I think they are done well. Since they take up precious deck slots, most will be trash that you will never want to include but those that make the cut are quite fun. Unfortunately this leads to the issue where the moment you encounter a new pokemon, the game stops as all the players start looking at the asset version of that pokemon to determine if its good or not, wasting much time only to determine that it does not fit into a deck 90% of the time.

3. I would like for both the side scenario to be included in the main campaign. The narrative isn't strong enough to justify them being separate, since they fit the pervasive theme of investigators traveling from biom to biom to catch them all and it would give it a full 8 scenarios, rather than 6 with two stuck behind an XP paywall. Also, you could still allow them to be side scenarios in non-pokemon campaigns.
DesignatedGoober  [skapare] 29 jan, 2023 @ 19:35 
It should work now in this mod version at least.
DesignatedGoober  [skapare] 28 jan, 2023 @ 19:38 
I'll see what I can do!
Dominicius 28 jan, 2023 @ 15:27 
Can you uhhh... unsmush the new Mewtwo investigator card? While the old one appeared sideways when you tried to closeup view it, the new one has proportions that are completely f-ed.
DesignatedGoober  [skapare] 27 jan, 2022 @ 21:08 
You add the weakness to your deck to start when you're adding player-card Pokemon, then once you catch them they stay that way forever.