Tabletop Simulator

Tabletop Simulator

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Donjara NEO Hololive
   
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Type: Game
Game Category: Board Games, Card Games
Complexity: Low Complexity
Number of Players: 2, 3, 4
Play Time: 10 minutes, 30 minutes
Assets: Cards
Language: English, Japanese
File Size
Posted
Updated
109.121 KB
Apr 1, 2024 @ 5:16am
Apr 2, 2024 @ 7:51am
5 Change Notes ( view )

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Donjara NEO Hololive

Description
Donjara NEO: Hololive recreated in TTS.
Tiles are in the form of cards since I can't import them properly.
Yozora Mel is added back to the deck for a complete set since the game clearly intended it.

LEARN HOW TO PLAY + LIST OF MELDS HERE:
https://docs.google.com/spreadsheets/d/1HQZyGUcUOp6hd2Cpx9d7JIWzVerKnDPJ9fSGuvfSXx8/edit?usp=sharing

v0.1
- Imported every tile in the game as cards
- Set up the board
- Added temporary score counters
- Added Yozora Mel back to the deck

v0.2
- Added tablet that links to the rules and guide to the game

Future Plans:
- Figure out how to import as tiles properly
- Import the official chips to the game
- Add an reset button to easily restart rounds
- Add sound buttons to declare PON, RIICHI, TSUMO and RON

- Sort the meld list for easy organization
- Add talent names on each meld to make searching easier
- Add their original Japanese group names
4 Comments
SSSS.Sekutu Sh***** Setan Selalu Jul 7, 2024 @ 8:26pm 
vvv yeah, you might be interested in seeing some automatic mahjong script in tts, it would help I think
RexmexFG Apr 10, 2024 @ 10:52am 
I don't know anything about scripting, but I think a 3D tile would work the best then. Cards would automatically go into decks. A (hidden) bag can be shuffled, and then tiles can be placed on specific points. That could then make a wall. I did something close to that to randomly place player mats, but that was only about 2 placement points. If you want, I could share my 3D tile file to help you a bit with the mod (I mean it's only a stretched cube with a few beveled corners, but any bit can help).
Q  [author] Apr 8, 2024 @ 3:57am 
That's great! Didn't think about using a bag as a temporary solution until I can figure out how to script a wall assembler.
RexmexFG Apr 7, 2024 @ 10:17am 
I tried to see if I could help with your tiles problem. I thought to make a 3D model and see how that looks. It works and looks fine. Maybe you could implement that to fix your tile problem. Then place all tiles in a bag, to still keep the shuffle function.