The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

3,556 ratings
[BETA] REPENTOGON: Isaac Script Extender
119
30
10
14
12
19
17
32
7
11
21
20
7
13
12
12
11
7
6
6
6
3
5
   
Award
Favorite
Favorited
Unfavorite
Tags: Lua
File Size
Posted
Updated
5.129 MB
Dec 31, 2023 @ 5:58am
Jul 18 @ 8:22am
20 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[BETA] REPENTOGON: Isaac Script Extender

Description
[repentogon.com]
A new era for Isaac modding begins now.


REPENTOGON is NOT a traditional mod, and does not install like one. Head to our install guide[repentogon.com] for more info.


REPENTOGON is a mod for The Binding of Isaac: Repentance version v1.7.9b.J835 (untested and likely unsupported on other versions) that extends the Lua API with much-needed bug fixes, extra functionality, and performance enhancements. This is analogous to a "script extender" for other games like Skyrim.

REPENTOGON is the result of thousands of hours of combined work by over a dozen modders responsible for some of the most popular mods for Isaac. Frustrated with the shortcomings of the API, we've decided to take matters into our own hands.

Thanks to our changes to the API, you can expect mods to run faster out of the box, and our extra features empower mod developers to push the performance envelope for mods further than ever before. Furthermore, highly requested features that were previously impossible for a traditional mod, such as completion marks for modded characters on the main menu and Devil and Planetarium room chance manipulation, are all here. We even added 30+ rideable dragons!


Too many to count! But here's the highlights:
* Mods will run faster right out of the gate
* Overhauled Debug Console, making full use of Dear ImGui
* Reworked stats page, tracking more than 40 in-game stats
* Revamped Bestiary, allowing for quick switching between pages and a seperate tab for bosses
* The Mod Menu automatically restarts the game when enabling/disabling mods
* Completely optional quality-of-life tweaks (including that one Hush bug)
* Seamless achievement support
* Lockable custom characters and full completion mark support (yes, even on the main menu)
* NullItem functionality
* The ability to add custom Giantbook animations
* Support for adding completely new boss rush waves
* Custom cutscenes functionality
* PRE_ADD_COLLECTIBLE
* EntitySlot
* 30+ rideable dragons!
* And so much more!

Art by Poyo ❤️
Popular Discussions View All (22)
192
2
Sep 27 @ 11:26pm
Checking to see if Rgon works for Rep+ yet
HarrisonButterGem
15
Sep 10 @ 3:34am
Rgon rep+ or silksong first?
PoKy
79
2
Aug 17 @ 8:29am
PINNED: [READ ME!] Frequently asked Questions
Magpie Smoking a Cig
2,733 Comments
fly_6  [author] Oct 1 @ 3:06pm 
@DE123, not yet. We are still working on it
DE123 Oct 1 @ 3:03pm 
isso e uma pergunta
DE123 Oct 1 @ 3:03pm 
repentogon e compativel com o repentece +
Gamerguld Oct 1 @ 9:16am 
@F3LLGaming
affect*:balatro_death:

When you're mad for no reason, you can at least be grammatically correct:GDNormal:
fly_6  [author] Sep 30 @ 10:02am 
@gracias supercell, yikes :(
Begulka112 Sep 30 @ 9:52am 
my nose was bleeding :D
Eden Sep 29 @ 9:06pm 
god is coming
JSG  [author] Sep 29 @ 6:22pm 
Chungie Bungie, in the github you can access our development builds, so you'd be able to test the current indev, potentially unstable, version of it, yes. This was always the case but we cant just have everyone do that because maintainence would be HELL. Our indev version is "getting there", so if you want to try that out of impatience, I'd say just give it a little more time and play the actual finished product, now if what you want is to help us test the thing or peek into the development process then....by all means go to our github and try it. Now, we try not to discuss much in regards to development due to how people tend to act here, as you just saw, but if you want to discuss things about what you find on github, join the Modding of Isaac discord, where we have a channel dedicated to rgon and you may find more info about the development process there.
Scrumpyknight Sep 29 @ 5:55pm 
y'all really need to understand that these devs are working on this in their free time out of the goodness of their hearts and that they have actual fucking lives to live as well. these random regular ass people, doing this FOR FREE, are not obligated to crank out an update in a super short time frame. they aren't obligated to do fucking anything quite frankly. so y'all need to sit down, shut up, learn some goddamned patience for once, and maybe offer to help out if you think it's taking too long
Chungie Bungie Sep 29 @ 5:26pm 
question: would it work right now if I went to the github repo and built it myself? I know you are experimenting with some kind of launcher, so would I have to build that too?