No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 40.0 hrs on record (0.3 hrs at review time)
Posted: Jan 3, 2023 @ 9:18am

Early Access Review
Just started playing this game. It is very very excellent, but I thought'd I'd pitch in my opinion of what can be improved, since it is early access. I really hope the developer reads this.

I have two problems, both with the visual design of the enemies.

1. Whenever they die, they just go poof and disappear. For a game about necromancy and skeletons, this seems unfitting to me. It isn't very satisfying. It'd be nice if you saw them crumble into the bones you use, or something, possibly accompanied by some sort of more distinct sound for each enemy. Anything, aside from an identical poof for everyone. It could also be more distinct when you kill a champion. A unique sound or animation, that way I can recognize my achievement.

2. I also feel that the melee enemies shouldn't just deal contact damage with no indication of an attack. All of the friendly minions have an animation, followed by an attack with a specific pattern and area of damage. The enemy archers I've encountered also have this. Why isn't it the same with melee meanies? If strictly having contact damage is for game balancing, then a small little swing or poking with the sword (maybe when I get near?) could help remind me that they are attacking. The way it is now can make it very hard to tell if they're gonna hit me or not when I get close. Looks super weird when they walk up and your health starts draining, like they're sucking it out of you for something.

Don't get me wrong, this game is fantastic. Everything else is spot on -- a great idea, great music, the stupid funny humor, engaging yet simple gameplay, tangible progression, and most of all the old english -- it's all there and done very well. I just think the game could benefit from some visual revamping of the meanies.

Keep up the good work!
Was this review helpful? Yes No Funny Award