199 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 2.0 hrs on record
Posted: Dec 5, 2019 @ 7:19am
Updated: Dec 5, 2019 @ 7:20am

Honestly, bit let down by the game.

I very much like the idea of managing a counter-terror Agency, using intel, clues and such to figure out potential attacks and suspects. Make a very interesting puzzle/management game. I think this game has an excellent potential.

However, there is quite a few problems:

Bad UI interface. It's confusing to use and seem to lack any kind of of proper explainations or descriptions, so keeping track of the different clues/intels is very difficult and a pain in the butt along with a useless spiderweb which bring me to my next, major point.

The clues/investigation interface is trash. You don't know the details of the suspects, age, job, antecedents, skills, history, etc... It's very hard to keep track of the different suspect since you can't add notes or bookmarks to keep tracks of what can be many, many suspects at the same time. You totally lack information as to trying to find out what their roles or actions may be, so you constantly have to shoot in the dark and are forced to make assumptions based on very generic clues that doesn't provide any substantial evidence, that you can't reinforce since you can't consult priors and such. There is only one true way to gain intel, by wiretapping. You can't get tips from national agencies, maybe some defectors going out, etc..

Also, i don't like the way the ressources and assets are made. It would be much better if you had to controls teams/agents around the world for them to gather intelligence and/or act upon the suspects. Right now we have to count solely on local assets provided by the countries that decided to join the CTA. I think we should have the ability to have both local and Agency assets. Perhaps Agency assets need to be moved around which take time and you have a limited supply of.

Also, when you use assets, you constantly need to get new ones since you use them up whenever you take action. Which would be fine in itself if we had Agency assets like stated earlier.

So the game need some major overhaul on the way the UI is used and how the clues/intels works.
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6 Comments
Trien Feb 13, 2020 @ 6:52pm 
I even asked them to look at phantom doctrine as a tip
Trien Feb 13, 2020 @ 6:51pm 
I said this exact same thing on discord during early access\alpha etc

'Also, i don't like the way the ressources and assets are made. It would be much better if you had to controls teams/agents around the world for them to gather intelligence and/or act upon the suspects. Right now we have to count solely on local assets provided by the countries that decided to join the CTA. I think we should have the ability to have both local and Agency assets. Perhaps Agency assets need to be moved around which take time and you have a limited supply of.'

andyv123 Dec 19, 2019 @ 2:21pm 
"Bad user interface interface"
⛥ ⌁⌁L⁕ꝉ⁜ϾH ⌁⌁ Dec 9, 2019 @ 5:54am 
Try not to ask for UI that tells you everything. That encourages bad developers who flood the screen with clickbait and spoilers.
Cpt. Jeff Gaybeard Dec 6, 2019 @ 7:44am 
@Fleczer Thank you for understanding. I really think this game can be set to be great and offer a very unique experience as a management/puzzle game.

It's obvious there is flaws, just like any projects going out in public for the first time. But i'm sure you will thrive and hopefully keep on improving the game.
Fleczer  [developer] Dec 6, 2019 @ 4:48am 
Hey. Thank you for your opinion. We are currently working on some major changes and new scenarios, that might convince you to give our game the second chance.

I would like to take this opportunity to refer to two things:
"Right now we have to count solely on local assets provided by the countries that decided to join the CTA. I think we should have the ability to have both local and Agency assets."
Global resources are available in the game and work pretty much like "Agency assets" you proposed. Global assets, available after certain upgrade are unlocked, can be used in any country and are substracted (when used) from the global/agency pool. Like drones!
"Also, when you use assets, you constantly need to get new ones since you use them up whenever you take action."
We plan to make this a bit easier with more resource coming to replenish used ones.

Hope you have a great day!