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Recent reviews by Drago Famelico

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7 people found this review helpful
7.8 hrs on record (6.2 hrs at review time)
Early Access Review
I am writing this review because the game has surprised me, and I was saddened not to see other reviews. So, I want to help the developer move forward with his work because, in my opinion, the game could become something big.

Palladium is fast, frenetic, challenging, and hardcore. Considering it was developed by just one person, the result is remarkable, especially considering some ideas I have rarely (or never) seen in this genre of video games, like interconnected levels and enormous amount of enemies on-screen.

The gameplay is simple but effective: run, shoot, and jump. If you stop, you lose. It's easy to learn but difficult to master, and that's what makes it cool. Surviving the massive waves of enemies is satisfying, and the level of enjoyment is similar to what I experienced while playing doom eternal.
I also really liked the possibility to upgrade weapons and explore the levels in search of skill points to purchase these upgrades.

Playing in hard mode, it took me just over 5 hours to complete the only chapter available in the early access. Considering that the final version is expected to have a total of 3 chapters, we can expect a total of 15 hours of gameplay (at least for my playstyle), which, in my opinion, is more than enough for this genre. If you are a fun of boomer shooter, i think that the price is worth the candle.

The ost is cool and the graphic style is insteresting.

Of course, being in early access, the game has some issues, but nothing that cannot be fixed. For example, sometimes, you find yourself in very large and empty areas, or occasionally, after finding a key, you have to backtrack through the entire level, which I found a bit boring. I really liked the idea of upgrades, but some of them didn't seem very useful to the gameplay or interesting. So, in my opinion, a bit of imagination is needed to improve this aspect of the game (but I repeat, nothing serious).
Here and there, I encountered some graphical glitches, but nothing game-breaking.

One last thing: I noticed that the developer is open to listening to suggestions or feedback. in fact, I reported a couple of bugs, and he promptly fixed them.
Posted August 5, 2023.
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