34 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.1 hrs on record
Posted: May 24, 2016 @ 3:26pm
Updated: May 24, 2016 @ 3:43pm

FleetCOMM is a generic SHMUP clone of asteroids. Okay. Clone may be a bit of a misnomer, because Asteroids was fun.

After four years in development hell, where the developer regularly railed against the game industry, women, and his own backers, the game was finally released last night. Okay. Released may be a bit of a misnomer, as there are tutorial missions and the "promise" of a first episode soon. I wouldn't hold my breath.

Pros: The music is "okay" if you are into testosterone-fueled electronica; the graphics might encourage people suffering from glaucoma to scratch at their eyes until they have relieved the pressure and avoided an expensive surgery.

Cons: High risk of blindness and infection from scratching at your eyes. Supporting an angry boy. Everything else.

Gameplay mechanics - meh. Nothing new here. Perhaps I didn't play it long enough to get a feel for the game, but... It seriously reminded me of the 1979 release of asteroids. Sure, it has more colors, enough to make me want to claw my eyes out, but... ugh.

Playable code - well, it loaded. Then it crashed. Then it reloaded, and I started playing a tutorial mission, and it crashed.

If the dev was a nice person, I might give him the benefit of the doubt and say 'oh, things will be improved.' But honestly, FleetCOMM was written by an angry boy who thinks that the world doesn't like him because he 'speaks truth to power.' When in actually: the world doesn't care about him; the people who have interacted with him don't like him because he is annoying, angry, and alliterative; and his game is a tech demo from 1998 (at best) that I plan on uninstalling and hope to never hear about again.
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