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Recent reviews by Pattedetable

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No one has rated this review as helpful yet
273.4 hrs on record (263.3 hrs at review time)
Early Access Review
Great game if a bit grindy. It is a lot of fun especially with friends. The building system allows for a lot of creativity.
Posted February 26, 2023.
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11 people found this review helpful
3 people found this review funny
19.4 hrs on record
Cornerstone: The Song of Tyrim is an adventure game with a similar art style and environment as The Legend of Zelda: Wind Waker. You play as a young Viking boy going from island to island searching for the men of his village. I really enjoyed playing this game despite its bugs and the very basic combat.

I loved the Wind Waker art style, so to me this game was pure eye candy. The performance is very impressive. I do not have great gaming equipment (I'm looking at you Intel HD Graphics) but still I was able to play this game with high settings and even anti-aliasing without any slowdown in gameplay. Unfortunately, the book-style cutscenes went to a crawl no matter the settings I chose, but I noticed that a single core was used at full capacity during those, while all of my cores were put to work during gameplay. The music was also delightful and helped build the overall experience.

In my opinion, the developers have captured the spirit of what is an adventure game to begin with. The locales are diverse and I always felt excitement when going to or exploring a new place. New game mecanics are introduced throughout the entire game. The combat is very basic though. You wait for an opening, which for most enemies can be done by standing still with your shield raised, land a few blows and repeat. However, it does not in any way prevent it from feeling as if on an adventure. There are also some platforming elements. Unlike in many Zelda titles, you can jump whenever you want. Puzzle solving is also involved and often mixed with platforming. I found it to be well executed.

The items you use, such as the weapons, can be picked up or crafted using ressources you acquire. Ennemies do not respawn when killed, but ressources, spiders and noncritical items such as boxes do. The state of puzzles and the items linked to them are saved.

There are some physics bugs. I sometimes "double-jump" when near edges. I also went a few times through a surface and got stuck when I was going too fast and/or arrived from the wrong angle. I suggest duplicating your save file just in case something goes wrong. The dialogs, while not animated, are fairly well written. They are consistent in showing the personality of the protagonist as a kid with a sarcastic sense of humour determined to achieve his goals.

I recommend this game despite its bugs. The art style, the exploration and the general feeling of adventure kept me playing. It is not without flaws, but then again they do not go against the spirit of the game. I want to thank the developers for supporting Linux, you are awesome! I finished the game in about 15 hours. I tried to find every recipe and upgrade, but it looks like I still missed a few. As a veteran Zelda player who aims to find everything when playing, this is actually a good sign. I will come back to it shortly to find every secret. ;)
Posted July 3, 2016. Last edited November 27, 2017.
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No one has rated this review as helpful yet
21.0 hrs on record (7.0 hrs at review time)
Amazing game! Really fun to play, especially in multiplayer. Each character is unique.
Posted March 2, 2014.
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Showing 1-3 of 3 entries