72 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 21.3 hrs on record (7.5 hrs at review time)
Posted: Apr 11 @ 12:21pm

Early Access Review
This game is definitely not a clone of crusader kings. It's both good and bad in this sense. You won't find even most simple character interactions you expect from a dynasty management game.

You can marry, but you can't divorce (till death do us apart, literally) you can't assassinate anybody, no execution, everyone dies naturally. no imprisonment or torture as well.

procreation is also weird. it happens randomly, not depending on age or fertility. your family members are your "agents" basically. the more you have the better. no family feuds, alliances etc. you can just marry and hope to win the mini game to get the character inducted to your house

there are limited number of baronies, counties and duchies, there is no way to mess with those structures. you can't have multiple titles of different rank. you just go up in rank until duchy and that's the end game. the map is also extremely small compared to CK

intrigue is very basic, you have set of options but all of them seem useless and very difficult to succeed. you can't get claim outside war, you can't incite rebellion, you can't kidnap, kill or harm anyone. you can just increase/decrease your relations with rumors and attack trade caravans.

BUT this game is actually not about any of those. this game is about medieval economy. 90% of my time is spent keeping the economy afloat. your main power comes from population and increasing population is VERY HARD (when you win a war, you can get 1 pop for 1 year as war goal). you need to constantly find trading partners, because you won't be able to produce everything yourself with limited number of pop's. I haven't managed to increase my pop permanently yet. you need to spend second tier wages on your pop to make them happy, counter the unhappy and only then you will contribute to pop increase counter. spending second tier wages on your pop is extreme luxury in the beginning. I could only start doing that once I realized I was abusing a bug (yeah when you have 1 pop producing a raw material and 3 pops using that to make second tier materials, raw material never drops to zero and you can use infinite amount of raw mats)

Either this is a very hard game or I'm stupid enough (I play all paradox grand strategy games like a pro though)

One last aspect of the game is the conflict mini games, basically it's exactly the same when 2 armies fight, or 2 diplomats negotiate. it seems fun at first, but you get bored pretty quickly and auto-resolve everything, so it's not worth mentioning it. the game could've done without it and nothing would've changed.

I'm not going to not recommend, because I still have hope that I'm stupid and couldn't figure out half of the game yet (happened to me in CK)
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Developer response:
Julenius  [developer] Posted: May 7 @ 3:21am
Thanks for the thorough feedback. The game just jumped to full release and there are multiple improvements on many of the things, not the least on the conflict resolutions you mention at the end. We've tried to make sure they appear only on meaningful situations and tactical thinking is improved as well. BUT... so it autoresolve and its readability. And I think the improved readability of a lot of the features is a major thing also.

Indeed you only control just one fiefdom in our game and therefore you will have the same amount of things to manage in the early game and late game, and game won't fall to the micromanagement struggle most strategy games end up when you play long enough. Therefore there is depth in the fiefdom management, not present to much in other games. There is a lot of inter-personal interactions, but within your own family members you will have to rely on chance. The 600+ events storify the everyday life in Calderia and most interactions you can proactively launch events are between different Houses/Families.

There is though alliances via marriages. Perhaps we don't do good enough job there, but alliances do play a big role when you try to raise in the ranks. Things that make your work easier is that now you can train your characters so they are better overseers. That should help with the population growth. But difficulty in general has become harder at 1.0. But that's counter-balanced with difficulty levels.