39
Products
reviewed
1218
Products
in account

Recent reviews by Radec-Helghast

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Showing 1-10 of 39 entries
1 person found this review helpful
56.1 hrs on record (36.9 hrs at review time)
运气和选择同样重要
Posted November 26, 2023.
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No one has rated this review as helpful yet
2 people found this review funny
203.6 hrs on record (52.1 hrs at review time)
Nominated for Sit Back And Relax Award.
Posted November 25, 2022.
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2 people found this review helpful
10.4 hrs on record
以小角度呈现大ip。乍一看是一个比较粗糙的小游戏,但细玩一下还是有点意思的。

游戏的重点在于对走位和资源的把握。敌我视野判断会影响敌人的行为,走位上讲究预判和切角。Mr. Wick自带2个弹匣,剩余拾取的敌人掉落的武器都只有有限的子弹,在行动中根据战场形势拾取合适的武器,做出合理的行为判断,是这个游戏的核心理念。必要时把枪械掷出击晕敌人也是妙招。

用战棋的形式,体现了John Wick对资源的把控力和对战机的决断。但还是希望能看到把CQB表现发挥到极限的TPS游戏,让玩家体会到操控战斗的快感。
Posted July 2, 2022.
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2 people found this review helpful
33.7 hrs on record (13.1 hrs at review time)
They should change the title to "Ghostwiki: Tokyo".
Posted April 5, 2022.
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4 people found this review helpful
44.7 hrs on record
从小只闻大神之名,不见其面目,今日终于了结心愿。

经典神作,如此舒适轻松愉悦的游戏体验,在今天的环境下已经很难见到了。

唯美的水墨画风,大量精美的手绘插图,即便从PS2的时代贯穿至今仍然是艺术水准上的巅峰。

以笔触作为核心机制,带来的战斗和关卡层面的互动丰富性也令人惊叹。
Posted March 19, 2022.
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5 people found this review helpful
15.0 hrs on record (6.8 hrs at review time)
应当说是目前steam上密室逃脱游戏中的佼佼者了。

15个关卡不算多(官方还在继续更新中),但设计都还可以,结构很紧凑,重复度也不高。

支持联机,性价比比实体店高得多。有创意工坊,期待后续在创意工坊有更多高质量的作品。

唯一缺点就是镜头和操控有少许问题,尤其埃及墓室的关卡,很容易产生动晕。
Posted October 24, 2021. Last edited November 29, 2021.
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8 people found this review helpful
1 person found this review funny
40.0 hrs on record
铃木裕老爷子一把年纪出来赚钱能理解,不寒掺。但对玩家来讲,真没必要再浪费时间来玩了。
时代变了,把当年领先于时代、理念超前的莎木,几乎原封不动的搬到现在,只能说远远落伍了。

当然,现在还玩莎木,也就是冲着剧情和情怀。
先说剧情,莎木的剧情实际上并不复杂,是靠着丰富的细节和支线撑起来的。
但顶着上上个世代的建模和动作表现,过时的小游戏和支线玩法,再想简简单单讲废话,就很单薄了。
整个流程下来,其实剧情推动几乎为0,来的几个地方纯粹走个过场,也不知道下一部要去哪儿干嘛。
角色的刻画也非常无力。应该深挖的人物细节和相互间的情感互动非常少。尤其反派御姐的转变,很生硬。

玩法上不思进取,毫无进步。战斗和养成跟过家家一样。
很多设定不把玩家时间当回事,支线任务大部分都有主线进度的期限要求,错过就得开新周目。
设计成就的人更是无脑,钓一千条鱼、采集所有药草之类的脑残成就,毫无必要的占用玩家大量时间。

最后也就剩下情怀还能让人满意。
游戏里专门拿出很多资源,展示莎木的支持者和粉丝的祝福。
而且,
能和原崎望打电话啊!
能和原崎望打电话啊!
Posted January 30, 2021.
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2 people found this review helpful
36.2 hrs on record
没想到这游戏几年后突然又更新了,还好当年的存档有保存,又拉下来玩了一下,把成就拿了。

本身是个非常简单的游戏,不能期望太高。
放到今天看部分关卡配色辣眼,游戏数值过于随机(全部依赖于随机的装备掉落和药水效果),使得每局体会到的成长曲线都是毫无规律的瞎jb乱成长。
而且游戏内好像找不到教程和玩法说明,要去网页上看,有点麻烦。

不过如果静下来玩的话,研究好游戏内的元素效果,慢慢收集解锁英雄、圣物,去熟悉每个关卡的怪物分布,还是挺有意思的,不停点点停不下来。
Posted November 14, 2020.
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16 people found this review helpful
1 person found this review funny
69.8 hrs on record
All achievements unlocked. Heard Phantom Doctrine 2 is on its way. Here's some advice for the devs.
1. Why can't we arrange the tac teams and support measures after we saw the map and mission? It really means nothing when you send a stealth infiltatrion team then find out it's a combat mission.
2. Anything related to agents status and development should be repolished. Backgrounds and trainings are cool, but some of the skills are useless and it's hard to get what we want. Combat is not bad but BREACH / TAKEDOWN / maybe silenced sniper just do all the work. Body-engineering is important but it's hard to understand.
3. As a matter of fact, there's just too much tiny knowledge and tips player need to learn in this game, which makes new player confused, not knowing how to proceed properly. Better lay it out straight.
Keep up the good work!

冷战谍报题材战旗游戏。冲着这个题材是必玩的。
游戏有点类似XCOM,但不同于XCOM谜一样的命中率设定,“意识值”这一角色属性即用来释放技能,又决定能否躲闪子弹。使得战斗更加可控,减少了不必要的随机性。
Posted October 24, 2020.
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8 people found this review helpful
1 person found this review funny
2.7 hrs on record
创意很有意思,故事写得挺不错的,但作为一个游戏来讲可玩性实在是差,给人感觉更像是文学社的大作业还不是一个游戏。

+大量小故事,类型丰富。全程高质量英文配音。
+跨越整个美国版图的体验,有主要城市、公路等。优秀的配乐,很有美国乡间风情。

-毫无必要、完成度低劣的3D地图,建模粗糙,而且跑起来卡顿。
-跑图体验极差,以收集故事为主却要在大地图上缓慢步行,搭便车单向不可随时下车,浪费时间。
-收集故事是为了按类别将给营火NPC,这个过程构造了一定的策略选择但呈现出来的效果并不好。很容易让人丧失兴趣。
Posted October 4, 2020.
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Showing 1-10 of 39 entries