Comments
小楼 May 13 @ 4:09am 
Please update the Gigastructures mod to version 3.12
The_Best May 10 @ 10:01am 
Please update the Gigastructures mod to version 3.12
Cephalon Sithalo Mar 24 @ 5:17pm 
That's curious, which technology are you having trouble unlocking?
random2125879 Mar 24 @ 3:54pm 
no sorry
Cephalon Sithalo Mar 22 @ 7:08pm 
Does this link work? https://discord.gg/72zcvJrQ
random2125879 Mar 22 @ 7:04pm 
i have a question about gigstructural engineering 3.11 i can' seem to unlock certain technology also the discord link did not work
Cephalon Sithalo Jan 17 @ 5:27am 
TYVM :LotusFlower:
Vitez_Tame Jan 17 @ 2:05am 
good mods man :D
[INVALID STRING] Nov 26, 2023 @ 7:12am 
Hello, can you please accept my friend request? I'd like to talk with you about Gigastructures 3.10. I believe that I may have found a bug, and I would like to make sure that it isn't an error on my end.

PS. I also see that the wiki for Gigastructures is a bit lacking. I'd be interested in assisting in that, and would like to talk with someone from the team about it :)
Cephalon Sithalo Jul 5, 2023 @ 3:22pm 
@War_Affair Idk if you will get this message, Ive only just relized you where asking about MWE 2.8.*

It does still work, for 2.8.*
Regular Machine World Expansion is the one for use with modern versions of the game. 2.8.* is the legacy version split off when the game made major changes.

So if you are playing pre-3.0 you want to use 2.8.* and if you are playing after-3.0 then you want to use the regular one :LotusFlower:
Cephalon Sithalo Jun 8, 2023 @ 11:51am 
1/2 MWE should still work. I have been meaning to update it properly but I cannot think of anything that has been changed that would cause any parts of it to not work. My main concern with MWE is it relies on high amounts of pops and pops and there terrible performance is the whole reason why Stellaris has fallen from grace for me and put me off of modding. I got a huge list of mods I want to make but its hard to enjoy the game when its constantly stuttering and lagging due to population mechanics...

MWE and AscRings use the same Machine Ringworld name for the code so there shouldnt be any conflict between those two. You shouldnt end up with 2 Machine Ringworld possibilities to terraform into.
Cephalon Sithalo Jun 8, 2023 @ 11:51am 
2/2 As far as I'm aware, both mods should still work. I cant think of anything paradox has changed off the top of my head since their release that would cause either of them to not function anymore. Doesnt mean that there isnt anything just that I cannot think of any. I know they've made some modifier changes so its possible some modifiers wont work like they should but the majority if not all of them should remain functional.
War_Affair Jun 8, 2023 @ 8:38am 
Another question I had, does Machine World Expansion 2.8.* still work?

And if so would Machine World Expansion 2.8.* be compatible with Ascendancy Ringworlds?

I ask because I usually play on a ringworld of some sort and I tend to make my capitol segment into one big Generator district, the 2nd segment into an Industrial Alloy district, the 3rd into a massive district for making Rare crystals, gasses, and motes, and the 4th usually becomes a Fortress world.

I also use other mods which add planetary decisions that allow you to add one of several modifiers to a planet which give it further "specification" towards one specific resource or in the case of Strategic resources Crystals, Gasses, AND Motes.

A play-style which I feel both of your aforementioned mods would be perfect for ESPECIALLY if they could be used together in order to make ringworlds with Machine Generator Segments and such.
Cephalon Sithalo Jun 8, 2023 @ 5:49am 
I dont think id include a built-in version of MotP as that would take away from their mod.
Ive always figured that the mod worked with modern versions. It doesnt overwrite anything in vanilla so it should work.

There might be some things that need to be included and I'd have to look at re-ensuring compatibility with however MotP districts may have changed. A much bigger project but I will try to look at it sometime after this weekend.

That said, give it a try, for the most part I would imagine it should still work. I dont update version numbers but that doesnt mean it doesnt still work :LotusFlower:
War_Affair Jun 7, 2023 @ 8:22pm 
Another request. :P

I'm not trying to be pushy, I'm just not sure whether or not you'll actually notice the other message I sent under the mod itself because the mod is soooo out of date.

Would you perhaps consider making an up to date version of your Ascendancy Ringworlds mod which would hopefully include your own built-in version of the Masters of the Planet - Main mod By Life-Seeded aka (Lasid) also with a built in version of your old AscRing Master of the Planet Addon?

I was looking through your workshop items when I noticed them, they sound amazing and would totally fit my play-style. If your too busy I totally understand, I just figure it never hurts to ask.:steamhappy:
Cephalon Sithalo Jun 7, 2023 @ 4:29pm 
:sweat_smile: You give me too much credit honestly but thank you very much I appreciate it :LotusFlower:
War_Affair Jun 7, 2023 @ 3:30pm 
Cephalon Sithalo THE BEST Stellaris Modder out there... And you can quote me on that...:summer2019boost:
Cephalon Sithalo Jun 4, 2023 @ 6:24pm 
Awe, Thank you so very much! I really appreciate that :LotusFlower:
mtamihere Jun 4, 2023 @ 6:20pm 
Hey bro just wanna thank you for the mods you make have a good day bro
Cephalon Sithalo May 21, 2023 @ 7:01pm 
You are welcome. Again maybe the discord knows something I dont but the event thing seems like the way to go. I could doit but my will to do modding is pretty meh atm and I dont wanna tell you that I'll do something when it would probably be months before I got around to doin it.
Anakin177 May 21, 2023 @ 6:53pm 
Alright then, thank you anyways.
Cephalon Sithalo May 21, 2023 @ 6:44pm 
I'm sorry I am not really sure where you would go to make such a change. The only time I've messed with leaders it was done using events that force traits and levels onto them.

You could use that to emulate extra trait points. Like take say if has civic Meritocracy then an event will fire on leaders to add a random related trait that they dont have.

I also dont think leaders have "trait points" in the traits file for leader traits, they dont have a point value assigned to them.

It would be a bit an annoying event to create but I think that might be the only way to go about it. You could ask in the modding discord thought, maybe someone else knows better.
Anakin177 May 21, 2023 @ 4:15pm 
Hello. I apologize for interrupting your time, but I wish to know if you could create a mod that increases the number of available trait points for leaders in empire creation, or show me what value to edit so that I can do so myself. If not, then thank you anyways.
Cephalon Sithalo Mar 16, 2023 @ 2:13pm 
Your fine you havnt annoyed me. Im sorry I cant be of more help. I know very little about giga or its goings on.
paulo Mar 16, 2023 @ 10:03am 
I understand. :steamsad: Thank you for your patience and sorry to annoy you so much.
Cephalon Sithalo Mar 16, 2023 @ 9:17am 
I meant leave a comment directly on the mods page. But now I see that the comments have been disabled. If you have a discord Id recommend posting your question there.

If you dont have a discord then I guess your best bet would be to leave a comment on one of the others profiles. Just remember to say you dont have a discord so you figured you would ask on the profile page directly.

And if the various authors dont allow comments on their pages then the only thing you really can do is make a discord and ask in the gigastructure server.
In fact, if you do have a discord that would be the best option as the Gigastructure page states "Please join the Discord if you want to give feedback, report bugs and ask questions, it will be far more efficient for both you and us."
So they would probably much prefer being asked a question there than on their profile. Idk if it would matter all that much but I always find its best to contact someone the way they want to be contacted lol
paulo Mar 16, 2023 @ 6:15am 
Eeeerrr... how I "post on the Gigastructure mod directly"??? What you mean with that?
paulo Mar 16, 2023 @ 6:13am 
Thanks.
Cephalon Sithalo Mar 15, 2023 @ 6:08pm 
That just depends on what you do. Im in numerous servers but Im not active in any of them so I never see people talk non-stop while they are playing.

But its the exact same as steam friend chat or voice chatting with friends while you play with them or using in game chat lol.

But all that is irrelevant. Id suggest you join the Gigadiscord or Moddingdiscord to ask someone, get an answer hopefully and then leave it, but I would guess you dont actually have a discord.
In which case all you can do is either post on the Gigastructure mod directly or on the other author pages. Goodluck :LotusFlower:
paulo Mar 15, 2023 @ 5:36pm 
I don't like of Discord. I sorry to say that, but I hate to watch people talking non-stop while playing.
Cephalon Sithalo Mar 15, 2023 @ 2:00pm 
No clue apologies. Try the discord?
paulo Mar 15, 2023 @ 8:57am 
Little question: the Gigastructural Engineering mod had a bug that disabled the Toxoid room. And unfortunately, the only patch available that fixed that bug is no more (the uploader page was deleted from the Workshop). Were you aware of that bug? Did you intend to fix it or it already was fixed?
Fully Raytraced Oct 29, 2022 @ 12:26am 
Hi. I recently stumbled upon some of your stellaris mods and im interested in the psionic themed mods, but I've noticed they havent been updated in quite a while. I'm planning on buying the game soon and wanted to know if there was some work-around to make those mods work in newer game versions? I msg Sumrex since I wanted to also use some of his/her mods too. I dont know if anyone will msg me back but thought it wouldnt hurt to try lol
Cephalon Sithalo Sep 23, 2022 @ 10:40am 
Sorry about the wait, if you havnt found it yet heres an invite https://discord.gg/AYHM4Ccf
Voodoo Child Sep 23, 2022 @ 5:30am 
bro,how can i join Elowiny's discord,i cant find it,thank you a lot!
Cephalon Sithalo Dec 7, 2021 @ 5:37am 
Uncalled for :LotusFlower:
Fetfrumos96 Dec 7, 2021 @ 5:27am 
Stellaris Colossus Uninhabitables Is this compatible with 3.2?
PedroMortic Jun 2, 2021 @ 11:09am 
Helo! I did a full translation of the Gigastructures mod to Brazilian Portuguese. However I got some bugs in the sentences that mention technologies or structures and I don't know how to solve this, I would like to send my translation to you that despite having some bugs it is perfectly intelligible so that you can make it available to everyone, and so you can maybe fix the bugs in the quotes that I couldn't fix.
Cephalon Sithalo Mar 1, 2021 @ 5:48am 
You are welcome :LotusFlower:
TurkishPower92 Mar 1, 2021 @ 2:28am 
Thanks for modding stellaris :)
Cephalon Sithalo Sep 8, 2020 @ 1:57pm 
Mods dont cost money outside of bethesda game studios afaik.

Unless you mean you cannot afford something in the mod.
罗真 Sep 7, 2020 @ 10:42pm 
It is the mod of gigastructural Engineering & more (2.7)
罗真 Sep 7, 2020 @ 10:34pm 
What's the situation that I can't afford this mod
CaptainCurt Feb 7, 2020 @ 11:17pm 
Is there still a method to create or destroy hyperlanes in giga structures?
Cephalon Sithalo Jan 30, 2020 @ 7:12am 
At somepoint probably. Thats more a question for Elowiny really.
constentien6000 Jan 29, 2020 @ 8:18pm 
is giga structures gettin an update
Cephalon Sithalo Jan 9, 2020 @ 6:44am 
Try event gigabirch.1
Digital Homic Jan 8, 2020 @ 7:56pm 
could i have the command to activate the galatic core event/whatever its called for command line? i want to test out the birch world but dont want to wait, thanks
Digital Homic Jan 8, 2020 @ 7:54pm 
hey cep i have a question
Digital Homic Jan 8, 2020 @ 7:54pm 
nvm found out what was wrong all good