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OCEH1Z1ROYALTY 7 фев. 2015 г. в 5:37 
repost -rep -rep
Walls in CS:GO while trying to avoid showing it. Rewatched a demo where he played with us and ; totally not hacking while tracing through walls. Also, runs while shooting and doesn't stop - Ie ; runs while shooting and continues running after shooting. Also likes to preaim corners exactly and prefire only when someone is there.
Bob 14 янв. 2015 г. в 20:47 
-rep
Walls in CS:GO while trying to avoid showing it. Rewatched a demo where he played with us and ; totally not hacking while tracing through walls. Also, runs while shooting and doesn't stop - Ie ; runs while shooting and continues running after shooting. Also likes to preaim corners exactly and prefire only when someone is there.
Bob 14 янв. 2015 г. в 20:47 
-rep
Walls in CS:GO while trying to avoid showing it. Rewatched a demo where he played with us and ; totally not hacking while tracing through walls. Also, runs while shooting and doesn't stop - Ie ; runs while shooting and continues running after shooting. Also likes to preaim corners exactly and prefire only when someone is there.
Bob 14 янв. 2015 г. в 20:47 
-rep
Walls in CS:GO while trying to avoid showing it. Rewatched a demo where he played with us and ; totally not hacking while tracing through walls. Also, runs while shooting and doesn't stop - Ie ; runs while shooting and continues running after shooting. Also likes to preaim corners exactly and prefire only when someone is there.
Bob 14 янв. 2015 г. в 20:47 
-rep
Walls in CS:GO while trying to avoid showing it. Rewatched a demo where he played with us and ; totally not hacking while tracing through walls. Also, runs while shooting and doesn't stop - Ie ; runs while shooting and continues running after shooting. Also likes to preaim corners exactly and prefire only when someone is there.
Bob 14 янв. 2015 г. в 20:47 
-rep
Walls in CS:GO while trying to avoid showing it. Rewatched a demo where he played with us and ; totally not hacking while tracing through walls. Also, runs while shooting and doesn't stop - Ie ; runs while shooting and continues running after shooting. Also likes to preaim corners exactly and prefire only when someone is there.