16 people found this review helpful
Recommended
0.0 hrs last two weeks / 14.3 hrs on record (14.1 hrs at review time)
Posted: Jul 23 @ 4:00pm
Updated: Jul 23 @ 11:55pm

If you played some of the other Byzantine Games similar titles (Field of Glory II, Pike and Shot, Sengoku Jidai), you already know what to expect - this one mostly follows the same ruleset, but with medieval (1100~1400) armies and some general quality of use improvements.

So, for everyone else:

First things first, you might notice that there is a game called "Field of Glory II" and this game called "Field of Glory II: Medieval". The first one focus on Classical era armies, while this one focus on Medieval ones. Geographically, both focus on Europe, North Africa, Middle East and a few other bits of Asia.

This game includes all the armies from the original Field of Glory (even the DLC ones), but with a catch - you can't play Classical Era vs Classical Era in this one. They are only really as a guest for some time-warping shenanigans if you want to pitch your Assyrians against the Ottomans or something like that. If you want to play Classical vs Classical you need to pick up the first game instead.

So, about the game itself:

The ruleset is inspired by miniature wargames (mainly the one with the same name of this series), but the calculations are more complex to make use of the fact that we're playing on a computer.

It follows a pretty standard IGOUGO turn structure (meaning that a player moves their whole army before ending their turn, and them the opponent does the same), and most of the basics of how movement and deployment work are about what one would expect of a game like this.

But there's one particular point that I feel need to stress before recommending, as I've seem it being a complete turn off for many players: this game has mechanics to simulate the chaos and disorder of battle in that troops might advance into space and will always give chase against evading enemies, and may charge other enemies they find in their way, which may results in them breaking formation and exposing themselves. That will often even be a deciding factor in some battles. I particularly like this, as it makes you have to adapt your plans on the fly, but I understand many people don't like to have their troops moving without commands to do so.

The game has a robust manual that was updated recently, so it's pretty complete. You don't need to purchase the game to read the manual, you can access it on the store page. I really recommend anyone interested to take their time and read the manual before buying, because you'll need to read it anyway.

Overall, I really enjoy this series for tactical battles, and this one is the most polished so far. It's a very niche thing though.

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Another thing to note, about the games Field of Glory: Empires and Field of Glory: Kingdoms - those two are grand strategy games that can, optionally, be played together with Field of Glory II or Field of Glory II: Medieval respectively. If you play them together, you can use the tactical games to fight the battles that happen in your strategical games campaign. I can't say much about this, as I've only tried it for a few battles in FoG: Empires, but it was nice to have sort of a turn-based Total War.
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