1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 46.4 hrs on record (19.1 hrs at review time)
Posted: Jul 17, 2023 @ 5:05pm
Updated: Jul 19, 2023 @ 2:34pm

Early Access Review
I have been really enjoying this game despite the fairly limited content available, however, I have recently encountered some very bad bugs (pun very much intended!) some of them game breaking. I have started to get frequent crashing to desktop although this did not happen once during the first 16 hours of playing the game - when this happens you loose all the experience progressed you would have gained during a game. Sometimes I am unable to load up the game when I click continue at the start it says "null response". When I am able to connect I find that I am strangely logged in under some other account called "Mr Guy Super Long Name Ultimagical Extra" rather than my own. A number of other people have already reported having this same issue within a couple of steam threads. This other account has no experience or unlocks completed and when I join a game I remain as this account so cannot change my loadout. All these bugs are becoming extremely frustrating so I hope they will be fixed soon; remember "The only good bug is a dead bug!"

In addition to these game breaking bugs there are other issues that need fixing in game and also content I would like to see added which I will list below:
~ Bug AI & pathfinding is fairly poor - multiple bugs will get stuck on map objects rather than attacking a base as they should. If you are on a platform accessible by a path sometimes bugs will loiter below rather then coming up to attack you.
~ Hopper bugs urgently needed for balance purposes - due to operator class having a jetpack it is easy to escape most danger by jumping to a high-point where you cannot be reached (only risk then comes from shooters and grenadier plasma). Hopper bugs will be a good way to reduce the overpowered strength of jetpacks. This will also encourage team cooperation because people will be disincentivised from going of on their own.
~ More mission types and map variety inspired by the films - e.g. cross a large map and destroy some plasma bugs (this could have checkpoint locked respawns via dropship to make it more challenging and increase the need for cooperation as traversing the map), or fight through a tunnel network to find and kill a randomly located brain bug (procedurally generated bug holes would be even cooler).
~ Bug holes and nuke launchers - currently bugs can spawn anywhere from the ground which gets a bit boring; I think it would be interesting for bug holes to emerge that can be destroyed only with a nuke launcher (a weapon currently not in the game). This would make sending out a raiding party to destroy a bug hole an essential step to give breathing room to complete other objectives like gathering resources.
~ Tanker bugs will be added soon hopefully.
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