29 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 3.0 hrs on record
Posted: Jun 26, 2018 @ 9:28am
Updated: Jun 26, 2018 @ 9:45am

Rating
5/10

Worth it?
No.
Well, maybe if you're a fan of this genre and you want to check out what the fuss is about. But even then, wait for a discount.

Playtime
Took me 3 hours to complete the game.
Would probably take 2 more hours to get 100% achievements.

Comparison
Limbo, Inside and Little Nightmares.

Story
No obvious one. There's no intro, no dialogue, no objectives, or at least no direct ones.
Shortly after the game starts you find this big vehicle and from that point on you need to make sure it's operational and you just need to keep moving forward. You'll need to fix it, install new components and make sure you have a steady supply of fuel. And you just keep on going...

WARNING: SOME MINOR SPOILERS AHEAD!

In Limbo you're looking for your missing sister.
In Inside you're running away from something.
In Little Nightmares you're trying to escape from The Maw.
Here you're travelling through some kind of a post-apocalyptic world, but it doesn't seem to be any story here. The first scene looks like a burial and the game's Wiki page[en.wikipedia.org] says: "background story is intentionally vague" but that's an overstatement. I'd say there is no real story at all.


SPOILERS OVER!

Graphics
This actually looks pretty good, the backgrounds show an interesting version of a destroyed and desolate world. It's mostly shades of grey, with the elements of interest highlighted in red, and that works well with the post-apocalyptic surroundings.

Audio
I found the design choices here very weird.
At first there was no music, just the environment sounds and the very annoying sound of footsteps. But then I found a radio, had to tune up the frequency and there was music! And I thought that was kinda cool, but then I think I got out of range (?) and the music stopped again.
Some time later, the music started playing again in the background, but this time it wasn't from the radio (?).
This whole thing was inconsistent, I didn't understand it and I didn't appreciate it.

Mechanics
This was pretty fun, for the most part.
Controlling the vessel, running from station to station, pushing different buttons, keeping all the systems under control to make it run smoothly - that was the best part of this game.
One thing that I didn't like though was the zoom-in/zoom-out system. I was playing with a controller and those actions were by default bound to the triggers. Triggers are analogue, but those actions were performed as if they were digital. I mean the pressure applied to the triggers didn't matter, it was either 100% zoomed-in, 100% zoomed-out or no zoom at all. It would make more sense to adjust the zoom based on how far you push the trigger. But that didn't affect the gameplay all that much, just something I found irritating.
Also, the elevator inside the vehicle was annoying. You're on level one and want to get to level two? You have to jump down to the ground level, then trigger the elevator to go up, go past level one then jump off midway and try to hit level two.

Gameplay
There are two parts to this.
The first one, where you drive the vehicle - this is fun, making sure all systems are in good condition, putting out fires and fixing things - I enjoyed it.
The second one, where you walk around on foot, solving puzzles and trying to move past obstacles blocking the way for your vehicle. This part wasn't that great, mostly because some elements were unclear and inconsistent. Like there was no indicator which obstacles can and which can't be destroyed by just ramming them. Or that most of the elements that you can interact with were highlighted in red, but then one or two were not. It's not like the puzzles were too hard, but they just didn't stick to their own set of rules.

Conclusion
While I enjoyed other titles in this genre a lot, I found FAR: Lone Sails plainly boring. I didn't know where I was going and why I was going there. And even though driving this weird vehicle was pretty satisfying, it wasn't enough to call this game good.

Pros
- fun mechanics of driving this bizarre vehicle
- pretty background graphics, showing some version of a post-apocalyptic world


Cons
- no story, no end-goal, no motivation to keep on going
- weird design choices in terms of music
- inconsistent environments and obstacles


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