82
Products
reviewed
290
Products
in account

Recent reviews by Wujo

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Showing 1-10 of 82 entries
1 person found this review helpful
0.7 hrs on record
I have been addicted to Supermarket Sims, but this, this will probably kill me.

Takes that job sim loops and puts them into sorting the books, being a librarian-monk, nice PSX-like aesthetic. I am scared of the day this comes out fully...
Posted March 14.
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2 people found this review helpful
0.2 hrs on record
Challenging, fun and charming spin on those 'singleplayer MMOs'. I appreciate it a lot, will buy on full release :)
Posted March 8.
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2 people found this review helpful
20.2 hrs on record (4.9 hrs at review time)
Love at the first draw
Maybe this is just my "first love" bias since it's my first real encounter with a roguelike/lite deckbuilder, but holy moly, these developers simply do not miss. I loved Balrum as an RPG, and they’ve successfully brought that same marriage of different genres/tags to this title as well.

"Brain-frying-dopamine" loop
The build possibilities are vast. I found myself constantly discovering new combos and strategies to abuse. My favourite builds revolved around card generation mechanic = dopamine generation in the best (and worst) possible way, my brain was frying with full hand constantly.
I genuinely didn't want my runs to end because I didn't want to see my carefully crafted, high-synergy loadouts go to waste.

Meta-progression here is in an ARPG-style character building. You choose from a roster of 6 unique heroes to form your 3-man party, leveling them up individually between runs and equip with items. Both level and loadout provide permanent passive bonuses and linger across runs.

Atmosphere & visuals
The game is super immersive, like a retro dark fantasy RPG. Outside of the creative intro, the overall graphic aspect perfectly conveys an oppressive, dark atmosphere. I have a massive soft spot for this art style!! it triggers a certain nostalgia for The Witcher: Monster Slayer (that games SUCKED but I loved it). The monster designs are top-tier, even if they are just classic (some might call it basic) imagery for fantasy mobs.

Quality of Life
If I had a gripe or two, it’s that the runs are a bit long and there is no easy to access glossary of key words or mechanics, some you just gotta learn by yourself. However, the game diverges from the typical roguelike tendency by actually allowing you to save mid-run! This is a huge win for respect for the player's time.




Some might call it an imitation of Slay the Spire, but like so what, it's "nice I have two cakes" type of situation. It’s affordable, the developers are fantastic, and the game is a blast. Four hours in and I'm completely hooked.
Posted March 7. Last edited March 7.
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1 person found this review helpful
1.5 hrs on record
I wanted to make a Lyca balls type of joke but this game is too chill for that.
Posted March 5.
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1 person found this review helpful
0.7 hrs on record (0.1 hrs at review time)
I'll update it once, I beat it. I can recommend the game already though, has that King's Field charm filtered by eurojank solo indie dev quality. Also, Godot and one man made.
Posted March 4.
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3 people found this review helpful
0.9 hrs on record
Do not think its a nostalgia bait, game plays so amazing and visuals did not tire me for the amount Ive played. Will buy on the release
Posted March 4.
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1 person found this review helpful
0.3 hrs on record
Early Access Review
Game's abandoned or sth. Check their kickstaer.
Posted March 4. Last edited March 4.
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1 person found this review helpful
1.4 hrs on record
Abandoned.

RELEASE DATE: 31 May, 2025.
EARLY ACCESS RELEASE DATE: 21 Mar, 2025.
Posted March 3. Last edited March 3.
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2 people found this review helpful
45.8 hrs on record (33.1 hrs at review time)
Better than it should have been
For how treacherous the path of creating a solo-dev MMORPG is, this is a shining example of success. Especially for vanilla WoW in 2D!


While the initial cost might seem like a barrier to entry for some, I am glad - and we all should be! - that the game has an entry price. It is a "buy once and keep forever" deal! There is no need to worry about cosmetics that break immersion or the predatory P2W tactics found in nearly every other indie MMORPG.

Core design
Many modern MMOs suffer from a mindset where you must "grind to max level ASAP" to finally start playing the "real" game. Trolddom embraces the leveling, it IS the main content. And it shines by questing system, going for the spirit of early WoW (as explained what it is in this great interview) and rewarding exploration, boosting your progress. Bringing back the feeling that the journey > destination, that I deeply value in the classic fantasy titles (like Hobbit, fantasy movies from 60s/80s or fantasy tv shows from early 2000s).

Onboradin & questing
There is no tutorial nor minimap (but there is a map-map, showing you your location). Game relies on your game literacy and curiosity -- the game is an homage to the classics, after all. While we should hold game designers accountable for how it introduces players to it's systems and mechanics, Trolddom does not rely on the player built wiki (it exists and is being documented rn), the community in-game is always eager to help. What I also noticed is the quests are interlinked nicely, even those that are not quest chained together, often lead you to other quest givers and encourage exploration (there are no quest markers, where your target is, except when you return in the quest). Very neat. Sure, there is that MMO classic "kill 6 deer" type of tasks, but from time to time you will stumble upon a gnome trying to scam you, or tracking down a farmer's runaway pig (she settled down with a new family).

Combat & classes
Gameplay is heavily inspired by World of Warcraft, meaning old and tested tab targeting and standing in place when channeling the spell. You pick one of three starter classes (five total) and manage cooldowns and rotations. As you level, this rotation gains complexity, allowing for diverse builds via talent trees, like a fist-fighting Priest, a Mage fighting in meele, or a Rogue-ish Fighter (Stealth is not existent per se, but you can, kind of, do the Skyrim vanishing middle combat).

Community & group content
You will need help sometimes. World bosses and Dungeons require grouping, and this is where the social aspect steps up. While the player charts[steamdb.info] might not show massive numbers, the population is dedicated. It is not hard to find a party with the in-game chat. I highly recommend joining the Discord[discord.gg] to coordinate with others.

Other mechanics
Crafting, again, similar to World of Warcraft, you choose two out of 6 main professions (you know, either making equipment or potions or gathering resources) and 3 additional (cooking, bandage crafting and FISHING! Fishing mini games = quality RPG). But fortunately game does not fall into same but reskinned professions (like what people imagine they would put in the game for their first ever game, being MMORPG). They all have their small but distinct nuance but at the end of the day it's math scratching your brain, hah. There are also guilds, there are no raids to my knowledge, as of know.

Visuals
The graphics are serviceable pixel art that fits the moody mood. I wish there were more special/particle effects or more animations of spells or similar effects. Fortunately the dev allows you to PR quality changes on GitHub, so who knows :)

So please! Give the game a shot!
There is a free Demo, more hidden than usually on Steam.
https://steamcommunity.com/sharedfiles/filedetails/?id=3643368626
It gives you access to a lot of content, whole starting area that you can spend at least 8 hours in, all 3 starting classes and first dungeon. Your progress also carries on, if you decide to upgrade to full version!

On AI usage
I would always choose human writing, even for non-interactive dialogue NPCs as it's the case here (and think the dev could have crowdsourced this to the community). But I can forgive it here given the solo-dev scope and the lack of AI slop in any other aspect of the game.

Cheers for reading, Wujo the 14 level Priest
Posted January 9. Last edited January 15.
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3 people found this review helpful
11.8 hrs on record (11.2 hrs at review time)
Close enough, welcome back Motherload.
Posted December 14, 2025.
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Showing 1-10 of 82 entries