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Recent reviews by TeslaTrooper

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No one has rated this review as helpful yet
96.5 hrs on record (61.3 hrs at review time)
Early Access Review
TL:DR
Game better now (patch 0.15.01)
New character needs some learning to play effectively.
Plenty of additions and fixes to existing problems (or at least acknowledged)
Some of my personal gripes still persist

slightly longer TL:DR
As of patch 0.15.01 the game has been improved massively and seems to be going in the right direction, great improvements on horizon as well.
The addition of Sun Wukong, who is at least at a glance seems higher skill ceiling character than other heroes due to how his defensive works, which in my opinion is nice change of pace. There are still same issues as stated below with the character (and seems more prevalent with him, especially while leveling)'

In current state, you might have fun couple of the first runs you do. If you keep playing till Nightmare 9(current hardest difficulty, 0.15.01) you slowly start to realize that there are only few truly viable builds that you need to high roll into. If you don’t want to play on the higher difficulties, you’re more than free to do so, and the game on the lower difficulties is fine and you will (if you want to level up all characters) get around at least 20-30 hours of game play in it's current state (patch 0.15.01).


The review itself:

Performance is alright, I haven't really run into any huge issues or have hiccups on my PC or Steam deck. In some points FPS might drop below optimal, but it is still playable.
In the group that I've been playing with we haven't encountered any disconnects, but your mileage might wary.

The premise and characters are truly captivating for me and makes me want to learn more of the setting. I truly love the twists and spins they’ve made with the fantasy novel characters and how they’re portrayed (and sometimes interact with each other). Visual style fits the theme (and I must give props to the artists).

The characters all have unique and fun gameplay with most of them having build defining talents. Problems start to arise once you reach “meta progression” end (currently at the time of review level 6 of character and item unlocks from certain conditions). Once you gain access to all the talents you can acquire on character the RNG of getting a “good” talent increases exponentially (also getting decent items is RNG hell sometimes). Currently if you were to have really bad luck you can for example get following talents on Aladdin: Starter Aerial catch or Wish of omnipotence, Air Dash, Healing Blades, Major Enchantment, Dive (in short 2-3 support abilities and in this example 1 damage talent), sure you can kill the stage boss with this but that will take some time and feel awful all the way there. Additionally, to bad talents you can get useless items where I’m left with the feeling of wasted time and not enjoying playing the game.

I’ve finished multiple runs with every hero on Nightmare 9* (solo and co-op) and I have to say most heroes feel great to play and can finish the run. Exception being Snow queen (even after the rework) she just doesn’t feel fun to play and needs something else than her current kit.
*previously the hardest difficulty in the game, but pretty much equal of current Nightmare difficulty

Addressing the timer, in my opinion the timer adds good amount of urgency in choosing your way of dealing the stage. Without the timer the game would feel even more monotone of checking every single crook and cranny to get all of the loot and levels making all encounters truly trivial without much effort ( of course standard RNG talent choices would affect this). If the devs were to remove it, please create different game mode for it.

Wishlist of features/fixes to add:
• I know the idea of the game is to deal with the cards you’re dealt as best of your ability but allow picking any of the starting talents (or at the very least allow us pick from 3 of them), some of the characters currently have (in my opinion) only few truly viable starter talents. If you don’t get one you might as well restart the run and waste good 20seconds (multiplied as many times you get same talent choices, in my case usually 4-5 times)
Add ability of getting like 1-3 rerolls where you can choose to reroll talent picks or magical item picks. This will reduce the amount of RNG in the long run and give players more chances of making the run fun. EDIT: Devs have currently confirmed that they are thinking of adding reroll system.
Change the current stand still cast type ultimate talents (EG. Pied piper plague of rats), the game is clearly made in a way where if you stand still too long-> you are going to die 80% of the time especially in boss encounters. At least give them ability to move/strafe at slow pace while casting. EDIT: You’re now able to interrupt the cast of the ultimate’s that made you stand still, which is also semi-viable solution of you being a sitting duck when using them, but would still love to see the ability to move at like 20% move speed while in cast.
I might be wrong with this, but please rework the straw house quest in stage 1 to take less space or integrate the normal loot to those locations, since to my understanding you will lose two loot spawn locations because of the straw quest. EDIT: Devs massively improved the Three Little Pigs quests in patch 0.15.01
Please give option to start the quests in early rather than gathering every single stone/straw/wood, this would give good incentive(Risk-reward) to actually do the quests rather than clear map where you are more certain to get your times worth. EDIT: Same as above edit
Posted September 11, 2023. Last edited November 26, 2023.
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A developer has responded on Sep 11, 2023 @ 4:17am (view response)
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1 person found this review funny
1,562.9 hrs on record (1,408.0 hrs at review time)
Kill, grind and farm that one prime part you need till your fingers cant press anything. Now that is living.. Still going strong and they just don't stop
Posted November 23, 2017. Last edited November 27, 2019.
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