1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 143.9 hrs on record (61.1 hrs at review time)
Posted: Sep 5, 2023 @ 6:25pm
Updated: Sep 7, 2023 @ 10:46am

Game claims it's very scientific.

Game almost immediately ignores basic science.

This game is like one of those huge Easter bunnies that you got as a kid. Big and looks very delicious but take one bite and find out the bunny is actually empty and hollow.

Also, though Starfield is fairly stable (only a handful of crashes in 60 hours) it's very buggy. The first real quest I encountered that actually involved more than a fetch-type quest is bugged out and broken. Was tasked to kill a group of people before a door would be opened. Killed everyone, guy behind the door won't open it. If I clip through the wall, the NPC recognises all the enemies are dead.

Graphically, it's what you'd expect in any other Bethesda game. It's not cutting edge but it doesn't look last gen either, somewhere in between. Background looks great, people look dull.

Equipment is different than in previous games and I don't like it. Gone are the levels on your gear so I have a very difficult time figuring out if one weapon or helmet is better than another, but it seems like Fallout 76 where all weapons but the shotgun are useless.

I'm personally not a fan of the combat in the game. I really wish the game had some sort of lock or enemy highlight because I find the cross-hairs get lost in the screen and I have trouble keeping track of the enemies.

Unlike previous Bethesda games where even though you're let loose on the world, there is a little bit of explanation on mechanics and such, whereas the early game in this title is fairly confusing and not very entertaining.

Music is basically just ambience and have to actively pay attention to if there is even music or not.

Not being able to own a pet...even a goldfish....on my ship is highly disappointing.

Finally, there is an old adage and I'll paraphrase, "It's all about the journey, not the destination" and with Starfield, Bethesda has thrown that notion to the wind.

There's a certain cohesion that's missing here that was essential for making the previous Bethesda titles feel real, exciting and want to invest hours and hours in. The choice to make everything these mini-instances takes away the fun in exploration and now it feels like I"m just checking off boxes.

One of the exciting things in previous Bethesda experiences is that you never knew what would happen when adventuring. You'd have a simple quest, might be a fetch quest in a town half-way across the map and it was during the trek from one place to another, that was the adventure. It might end up being 30 hours later before you actually finish the quest because so many things happened between A and B. That's gone.

I really thought about it and there was quite a bit of loading in previous games. Enter Whiterun. Loading. Enter New Vegas. Loading. Enter any shop. Loading. Enter your house. Loading. Enter a cave or dungeon. Loading....however....all of these separate spaces were tied by the larger world map where there was no loading and that's where the exploration happened. That's gone.

These "mini-instances" really segregate the game from itself and now that grand scale is gone and it feels just like any other game.

Game feels like it was made by Ubisoft, not Bethesda.
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