No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: Sep 16, 2017 @ 10:59am

nice game, on the up side, the f2p model is fair (ONE EXCEPTION: There is a booster for ranked points. Admittedly i dont now yet how the ranking system works, but if its dependent on points that might be considered pay2win, at least pay to get a higher rank then you should have, aside from that, the loadout cards can be won or crafted by anyone, and the rarest cards (upwards of the bronze tier offer no additional advantage besides a changed look), credits can be earned steadily without grind thanks to the mission system (so far quite the best ive seen in a f2p, you get 3 missions every 3 hours, and you are free to abandon any mission you dont want and have it replaced with the next cycle), gameplay is easy and fun.
Downside: Unfortunately too little players. Can make the wait times eternally long if you play at more obscure times, and can end you with quite uneven teams (but thats an issue almost all shooters suffer from). Another issue for me is the imbalance between mercs, some are extremely useful, others are like a downgraded version of a stong one. Take as example: Aura and Sawbone. Both can instant rez with a defib, but while sawbonez can only equip smg's , aura can equip the strongest smg aviable to sawbonez, or one very strong shotgun and an ok shotgun. The imbalance between these two doesnt end there. In addition to the defib sawbonez has a maximum of 3 big medipacks he can drop anywhere for pickup. These medikits heal over time, and only as long as you take no damage. Meanwhile, Aura deploys a med tower which generates an insanely powerful aoe instant heal effect, working also in combat (can be quite annoying if you have a peashooter and fight someone in that field) . The cooldown for one health pack is shorter then auras tower, but all 3 are about the same if not higher, and aura can pick her tower up to shorten it.
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