tesIII
Thomas
United States
I like to play complex, theoretical, even experimental, building and strategy games. And I hate bland but effective tactics: 'spamming' one unit type, excessively analyzing what's overpowered and underpowered, etc. Can't we just try different things and see how complex their interplay can get?
I like to play complex, theoretical, even experimental, building and strategy games. And I hate bland but effective tactics: 'spamming' one unit type, excessively analyzing what's overpowered and underpowered, etc. Can't we just try different things and see how complex their interplay can get?
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