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Recommended
0.0 hrs last two weeks / 15.8 hrs on record (8.2 hrs at review time)
Posted: May 11 @ 2:12pm
Updated: May 11 @ 2:19pm

So, this is a great FPS game and is getting a positive review for that- but most other reviews have it wrong.
This game does NOT play like Ultrakill. Personally, it reminded me of a faster Sprawl with overall more polish and content. This game isn't super well known, so for the sake of the review I'll say it plays more like a mix between Duke Nukem and Titanfall 2. Doom Eternal is a pretty close comparison, too.

It does have a nice arsenal of guns with purchasable alt-fires, but it also has more typical upgrades- objective improvements that you must fill your upgrade slots with, forcing you to make a build. A lot of people will like this aspect, I did not. It made the game's systems, particularly movement and healing, feel extremely limited compared to what they could have been. Also worth noting that you cannot wall-run off any wall, but instead are limited to specific yellow boards- again not horrible, but extremely limiting.

Another thing that took away from this game and made it feel more like other FPS titles than Ultrakill was the ammo count and save system, making the gameplay fall more in line with more typical boomer shooters. Pretty standard systems and I didn't quite dislike them, but they definitely prevented the game from feeling arcade-y like Ultrakill does.

The visuals are absolutely gorgeous. My only complaint here is that it makes for poor enemy visibility. I think the trade-off is well worth it, at least outside of endless modes- it unfortunately has been a reason for me to avoid these endless modes, unlike Ultrakill's Cybergrind. This visual problem also lead to some confusion with the level design, but this was mostly negligible and only arose a couple of times.

The last flaw I found was the sound design, which was unfortunately pretty bad in some areas. The starting shotgun is the worst feeling I have ever encountered in an FPS, and I think the main reason for this is its weak sound design. Some other weapons definitely could've sounded more impactful, too. Ultimately, this just makes it so that some of the arsenal doesn't feel quite right- their shots don't sound proportional to their actual damage.

I'll finish this reviews once I finish the game- I'm about halfway done right now. Regardless, I don't think this will be one I milk for replay value like I have for Ultrakill. It may seem like I've only talked about flaws but the game is great- I just think these are things I haven't seen most other reviews touch on.

TLDR - Fantastic FPS, but you should know what to expect going in. You'll get a great boomer shooter, but an awful Ultrakill / arcade-y shooter. It's one of the better recent boomer shooters on the market, but it's also not perfect as some other reviews seem to claim.
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