Showing 1-20 of 12,622 entries
16 hours ago
In topic Do not play melee
Originally posted by mike_hanna211:
Originally posted by Onikage:
No dude, I played Skyrim day one on release on 11/11/11 and the stealth worked fine "out of the box".

It was heads and shoulders better than the system we have now in Starfield. From the animations, to the finishers (or lack thereof). No stealth take downs, no kill cams, brain dead enemies, and an inferior/broken detection system all make for an underwhelming stealth/melee fantasy. So don't sit here and tell me to wait for the patches or mods to fix the game when base Skyrim is superior to base Starfield. Wrong bet.

Skyrim stealth was better? With 2 perks in Stealth, you were basically undetectable even when the enemy was standing in front of you with a torch. :LaughingOwlcat: Hmm, must have been the wind.

At least in this game, lighting is taken into account when sneaking. You can't just crouch in broad daylight and expect to vanish.
Unless you have chameleon gear, of course.
18 hours ago
In topic This game is such a trip
Originally posted by Card:
Games shouldn't be "updated regularly".
You get it done once, ship it, and it should work right out of the box.
One-and-done is a sign of doing things properly.
It's a good job this isn't a widespread belief, because then there would be stigma attached to fixing problems.
23 hours ago
In topic jumping planets
You can also just press m for the menu, use esc to "zoom out" to a system/galaxy view, click stuff to "zoom in". Press m again to exit the map.

No need to wait while holding down tab, if that is annoying.
23 hours ago
In topic jumping planets
Originally posted by GreaT_Cornholio:
i must be missing something. i am at wits end with this game trying to figure this game out. i'm at the first vanguard mission grunt work trying to get to tau ceti but have have no how to fast travel to that planet. i must be getting to old for these games these days at 50. some help would be great.

These are the same whether it is the same planet or another system:
- You can hit L, make sure the mission is active then press R and follow the on screen prompts to go there
- You can hit M to open the map, and drill down (as far as you can go), select the destination and follow the on screen prompts to go there
- If you have the mission set to active, from first person view you can hit f to enable your scanner, point at the mission marker and press e to fast travel


Potential gotchas:
- You can't always fast travel (eg unvisited places or overencumbered etc) so you might have to go via the planet map. Or if the system is different jump to the system first, then select the planet and travel to it, then land on the planet from there
- In this game you must sometimes hold buttons down until the indicator shows you've held it down long enough and works. It's a crappy xbox mechanic - this is the most likely problem I expect because you can press the indicated key and nothing happens
- don't use the "surface map" to travel, use the planet map (what you get when you press M)
Originally posted by NihilVerum:
Both Elite Dangerous and No Man's Sky are better when it comes to exploration and space simulation.
o7 card-carrying explorer myself in Elite, it is way better at scale and immersion and as a space flight sim.

Elite and Starfield are both better than each other at their own strong points, though. There is certainly a greater variety of planet types you can explore than Elite has, pretty/occasionally unique scenery and a lot of things to do and see in Starfield. At the moment in SF I am on the edge of an ice continent on an atmospheric planet, walking along the coast. The "beach" is black rubbly sand with lots of detail - there are outcrops of basaltic rock. There is some sort of bright seaweed around the place, and the slippery-looking rocks have moss or something growing on them,. There is a thunderstorm going on - rain teeming down, lightning is striking out at sea, and it looks good. As the sun peeps through cloud there are crepuscular rays shining down. There are crab things running around chirruping at each other, I have learnt to stay out of their way. There are creatures floating in the sky, and swimming in the ocean. On my way here, I came across a unique landmark I have not seen anywhere else - not a POI just part of the scenery someone has crafted and put there. On this planet I have also explored wetlands doing a very similar thing to Elite exobiology. The night before, Sarah and I escorted an NPC through a snowy area densely populated with aggressive animals. I captured the ship I got here on by boarding it in space and fighting FPS against the crew, then I took it somewhere, registered it and ripped bits out, gave it meatier weapons, EM and power plant and changed its shape and colour so it looked better.

There's zero realism in Starfield of course, and it's all within the limits of a Bethesda RPG -it's not a religious experience or something. Nothing will match the experience in Elite of travelling thousands of light years to stand on a planet with a super short orbit or see a nebula, black hole, catching a frameshift supercharge from a neutron star, and all of the other things you can do. Still, as much as Elite is king at what it does, for sure Starfield joins X4 as a game with stuff the Elite community has wanted for years.
Originally posted by Grimaldus:
One would think that when you're out exploring and scanning anything
to get access to resources, there would be a journal or databank kept with
all plants and animals, what they contain, and also in turn keep track
of all resources and from which animals and plants they are found..

Why isn't this ingame ?.. it's the most logical thing ever in an "exploration game".
I have a spreadsheet of planets with stats/features, flora, fauna and minerals. I started it because of the lack of a journal/codex for this stuff.

It would be much nicer if the game did it. Especially for normal people :sectoid:
Originally posted by Anemone Starburst:
Oblivion was the crown jewel (runner up Morrowind) and Bethesda has been chasing that experience ever since.

A lot of people were very negative about Oblivion when it came out. There were people who considered it dumbed down and lamented that "fact" at great length.

All their games since, too.
Sep 21 @ 2:06pm
In topic Elite Dangerous has me spoiled
Originally posted by MaxL:
Originally posted by Mathias Giovanni:

Never would sell. Having to buy a HOTAS for simulation. And what part of elite and NMS? NMS breaks all the rules of gravity as you can see all 6 planets as if they are right next to each other and larger than our moon in view.

If you used NMS travel in the distances of our star system it would take months to travel. So you can use Elite I guess but now you are looking at a menu the whole time because objects are so small only the computer can see and calculate their location.

And all of that with a HOTAS setup that could take you hours or more to setup to use.
Eh? Why would HOTAS take hours to setup?

For the same reason the lockpicking is impossible.
Sep 21 @ 2:01pm
In topic Elite Dangerous has me spoiled
Originally posted by caesar_andy:
Originally posted by Devil Dog:
This game didn't need ALL of the flight mechanics in ED. It needed take off and landing where the player wanted to take off from and land to. Instead a perfect example of how lazy these devs are is in the take off sequence - u see your ship take off and when the goofy cut scene finishes, guess what? U r in the cockpit looking at...wait for it...the planet!!! WTF I take off from a planet and now I'm in orbit again facing that same planet??? So I fly into orbit leaving the planet to face the planet because I'm gonna land on it again? LOL!

Sorry to tell you, but "Looking into a direction" means literally nothing in Space.

The problems with all your fancy arguments considering the "good flying" is, that neither NMS nor X4, nor ED do actually simulate anything. They are only praised by a bunch of players, who don't have sufficient knowledge about the most basic rules of orbital mechanics to see that. All that games are very shallow, StarWars-cliche-inbued "Airplane Simulators" in a space setting. Nothing else.
Would these games in fact "simulate" space, they would play extremely different. A lot slower, and far more complicated. The average NMS or ED player would probably be hoplessly overwhelmed by a real spaceflight-simulator.
The only true space-simulators in existence are Kerbal Space Program, children of a dead earth and Juno. Play one of them and you will learn, that real space-combat would definitively be nothing for the mainstream.

That SF cut out the boring "travel sequences" did not change anything on the fact, that all the "so much better" games are likewise wrong in everything they do. These games get their "Artistic License". So StarField can do the same.

Obviously a lot of people who like space games, films and space flight sims that have explosions, lasers, freaky looking aliens and WWII dogfighting sights and sounds in space are interested in/educated on the topic and are not at all under the impression that's how space really is.

Or at least, you'd think it was obvious.......
Sep 21 @ 1:52pm
In topic Elite Dangerous has me spoiled
Originally posted by Mathias Giovanni:
Originally posted by Triggerd_Noob:
We really need a game that can combine the best mechanics of NMS, Elite Dangerous, and Starfield.

Never would sell. Having to buy a HOTAS for simulation. And what part of elite and NMS? NMS breaks all the rules of gravity as you can see all 6 planets as if they are right next to each other and larger than our moon in view.

If you used NMS travel in the distances of our star system it would take months to travel. So you can use Elite I guess but now you are looking at a menu the whole time because objects are so small only the computer can see and calculate their location.

And all of that with a HOTAS setup that could take you hours or more to setup to use.

Mix the space flight from planet to planet, surface flight/vehicles and scale from Elite+Odyssey with the RPG of Starfield and its ship interiors and boarding actions and you already have everything in NMS and then some. There is only really one game that has the rest of the pieces like EVA, commanding capital ships and fleets from first person, seamless everywhere, building stations etc: X4: Foundations.

Small problem, the combination of the bugs from all these three games could tear in a hole in the fabric of the real universe. Maybe being totally bug free could be what NMS brings to the table :SF_Constellation: :x4teladi:
Sep 21 @ 12:49pm
In topic Why is space combat so bad?
Originally posted by Mathias Giovanni:
Did any of those games have the modules blow up and you can hear the debris field as you travel through it and see all the pieces of the ship floating in space? Not many that I remember.

For wrecks and submodules you're mainly talking about the modern ones on that list, Elite and X4. Starfieldt requires significant refinement and added content before its combat or flight can remotely compete with Elite or even X4. Mechanically it has the fundamentals in place, so there's hope.
Sep 21 @ 11:31am
In topic Why is space combat so bad?
Originally posted by Doom:
Originally posted by onewhofound:
Well after sorting through a mountain of angsty children who didn't understand the objection I was making, I was pleasantly surprised to find a couple people did. Thanks guys!
I'd like to add that Starfield basically uses copy-paste No Man's Sky combat. Except even no man's sky combat is actually more fun, despite begin quite weak compared to proper flight sims.

That list you selected as an answer, though? It is solid. All suggestions are good.

Although it has shipped with barebones content and is poorly tuned, Starfield has power management and subsystem targeting which are nice, but more importantly it also has vector and rotate on all 3 axes (ie 6dof) as do Elite, X4, Star Citizen. It's an ahk script away from using HOTAS (which I have already done) and it's a mod away from 'real space combat'.

It has an objectively better flight model than NMS, and is very far from being a copy and paste of it.
For me, Starfield by miles

NMS good:
- a wonderful tech demo for proc gen
- ditto seamless gameplay
- a pretty aesthetic all of its own
- ambitious and deserving of praise for that and its comeback, overall it's something you love to see
- superb soundtrack
- does stuff Elite teased for years (true of almost all the good current space games tbh)

NMS bad:
- grindy and repetitive
- superficial (even moreso than a Bethesda RPG, lol)
- seamless space travel ruined by primitive flight model, in a game that is about flying your ship everywhere
- constantly annoying
- planet size, procgen sameyness, no reason to continue quickly gets old

3 hours into exploring in NMS I'm wondering why I am bothering, kind of sighing at each janky npc or new thing that isn't, and holding my nose when I "fly" a ship in an atari 2600 paddle style - any of these things would be lessened by a bit more of an immersive and/or addictive experience, though, and that's a subjective thing

8 hours into exploring in starfield I'm realizing I should really stop and sleep/eat
Sep 21 @ 12:28am
In topic Is this game Woke Garbage?
Originally posted by Vezner:

The woke content includes:
1. Being forced to choose your pronouns during character creation.
2. White males are a rarity in the game. Basically it's a not so subtle example of reverse discrimination that is pandering to left wing extremists.
3. Women pretty much control just about everything in the universe of Starfield. Most all leadership roles are held by women and most males in leadership roles that I've seen have been portraying them as either incompetent fools or scumbags. Again, reverse discrimination.
4. There is a "trans" character in which a female was a clone of a male.

I find it ironic that the left claims to be so inclusive and in doing so they embrace blatant anti-white, anti-male, anti-straight, anti-religious discrimination.

That's what I've seen so far anyway. How easy is it to ignore? I guess that depends on how annoyed you get with virtue signaling.
I just want to address this without getting bogged down in the nature of the complaints:

1 is not true
2 is not true
3 is not true
4 is a science fiction reference from a long time before "woke" existed
Sep 20 @ 4:06pm
In topic Who do you think you are?
Originally posted by fdsrh:
^ this symptom proves the problem is not the game. So there is hope for you to play Starfield.

It is the game, stop defending trash. Check the internet, everyone has it. Top PCs crashing.

Nope, it's probably a hardware or driver issue. It's possible the game is exposing an underlying issue in a way other games aren't. If you spend some time on fixing up your rig the game may be savable for you.

Also "everyone all over the internet has this really specific problem I want to draw attention to but don't check trust me bro" is one of the most frequently posted things on Steam.

Much like threads where people 1. post their problem and then 2. argue (that they are sure they don't have a problem?!) with anyone who posts helpful information. Cmon, check your thermals, driver installations and event log.
Sep 20 @ 3:50pm
In topic Why is space combat so bad?
Originally posted by Mathias Giovanni:
So what game has better ship design?
Design? Subjective
Builder? Arguably some of the more engineering-focused space games

And what game has better dogfights in space? (Not travel)
Elite: Dangerous
X4: Foundations
Freespace 2 (and its glorious mods)


Originally posted by Mathias Giovanni:
What game allows you to walk around your ship you built and dog fight in it?

X4: Foundations. It is also mostly seamless, and it has EVA, including using EVA to capture ships. Their ship interiors aren't a patch on Starfield, though, and there is no boarding action.

In-person boarding actions with combat and decent large ship interiors are two things this game does that people have wanted in other space games for years. As is zero-G close quarters combat.

Also, Starfield has some of the best realized cockpits I've seen in any space game.

All different kinds of game to Starfield, though.
Sep 20 @ 3:36pm
In topic Show us your ship thread
Sep 20 @ 3:28pm
In topic Show us your ship thread
Sep 20 @ 3:02pm
In topic Who do you think you are?
You cant speak to me like this. I'm never releasing a code of a game again. Not really, because I'm not Bethesda, and I'm going to release two codes of two games very soon as well.

Anyway:

Originally posted by fdsrh:
PC shutting down by itself.

^ this symptom proves the problem is not the game. So there is hope for you to play Starfield.
Sep 20 @ 2:59pm
In topic Is this game Woke Garbage?
Originally posted by Foster:
Originally posted by Benny the Spaceman:
Is this going to be another ethical dilemma where your "obvious answer" is that of a psychopath and everyone else just wonders what the hell? lol

I'm making a large trolley problem..

Yeah. Unsuccessfully.

If you're going to scale it up you have to pick another analogy, because it isn't the trolley problem if the person starts out with the resources and responsibility to keep everyone alive, and just chose not to, and then when problems arise they hurt some more people to boot.
Showing 1-20 of 12,622 entries