7
Products
reviewed
238
Products
in account

Recent reviews by rtil

Showing 1-7 of 7 entries
2 people found this review helpful
1 person found this review funny
7.5 hrs on record (5.4 hrs at review time)
whoever designed these bosses should never work on a sonic game again. maybe the levels, too. what a mess
Posted November 9, 2023.
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793 people found this review helpful
156 people found this review funny
2
7
1.7 hrs on record (0.2 hrs at review time)
I can't believe Sonic the Hedgehog is ♥♥♥♥♥♥♥ dead.

Also everyone looks great in their dinner train attire.
Posted March 31, 2023.
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1 person found this review helpful
34.4 hrs on record (1.5 hrs at review time)
2 hours in Frontiers: 1 Chaos Emerald found, just barely started exploring and unraveling the story. Challenging boss fights that teach you new skills and mechanics with incremental difficulty.

2 hours in Forces: the game is over.

Lots of improvements and tweaks for Sonic's movement in this game to get it the way you want. Good for newcomers or veterans. Lots of fun , lots of replay value and lots of content.
Posted November 8, 2022.
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1 person found this review helpful
16.5 hrs on record (0.8 hrs at review time)
Good collection for fans and newcomers with lots of extra content.

Highly recommend going to "Musem" first and turning anti-aliasing OFF as all this does is make the crisp pixel art blurry.

Could use some more options like what Mania and AIR have, but overall a good way to experience the classics with lots of QOL improvements, new animations and crossover features like spin dash in Sonic 1 and drop dash.
Posted June 23, 2022.
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1 person found this review helpful
2.3 hrs on record (2.0 hrs at review time)
Very promising mod that brings a breath of fresh air to a classic RTS. The AI improvements are definitely noticeable and should offer a new challenge. Love the sound design and look forward to playing more of this.
Posted July 12, 2021.
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1 person found this review helpful
1 person found this review funny
11.8 hrs on record
The mechanics of this game are fairly solid outside of a clunky UI, but you'll realize something rather quickly - everything this game has to offer you can experience in the first few scenarios. That is, if you're willing to wait around to see them come to fruition.

The economy of this game is built entirely around resources - food, bricks, limestone, weapons, etc. There is no money. It's all about planning around the ebb and flow of an agency-based distribution of materials. The early game is easily the most important foundation for ensuring that you don't get bottlenecked waiting around too long for more bricks for constructing buildings and enough food to go around.

A lot of this game is really just about proximity and city planning - getting one resource in order to obtain another, more valuable resource. It's pretty difficult to lose - it's really more about how efficient you can get at oiling the cogs of your city. Watching people and resources move around can be pretty fascinating, but also frustrating and sometimes even boring. One thing to note is that the UI hides the fact that the game can be sped up - I recommend you do this immediately by pressing the + key to move the game speed from 1x to the maximum of 2.5x. Knowing this significantly improves the game.

Speaking of the UI, it's pretty bad. There's plenty of information available to you, but it's oddly placed, and a lot of the flavor text is awkward. I feel it's a lot less polished than other Tilted Mill games. The graphics, however, are quite pleasing to the eye, even now. However I did need to drop a fan-made .DLL into the game files to prevent some strange lag.

Every building offers an important service, but sometimes it can be difficult to tell if that building is close enough to homes to fulfill its purpose, as there are no overlay maps to show you how far certain services are reaching. The only way to know is to watch and monitor the people of your city and see how they're feeling and what they own.

While the campaign offers unique victory conditions and difficulties for each scenario, you can access everything you could possibly need to create the most grand of Egyptian cities if you so desired almost straight from the beginning. That is to say, once you've built a magnificent limestone pyramid surrounded by beautiful statues within the first 10 hours of playing... that's it. Yes, you can build *bigger* pyramids and *more* statues and watch your prestige (score) rise to higher and higher values. But there is no challenge. There is only more waiting, and watching.

I would only recommend this game if you can get satisfaction only out of watching a simulation do its thing. This game is not difficult. There is very little strategy. Outside of making sure resources are available and moving to their destinations, the #1 thing you'll be micro-managing is people's satisfactions, of which there are 8 different demands. Agents will sometimes be upset about not having access to things right in front of their faces and there's not much you can do about it until they decide to go there.

Once you beat a few missions and learn how to make a proper city, that's all that is left. Constantly monitoring the things that annoy your citizens, and praying they bother using the facilities you provide before they get upset and leave your city. Not really all that fun to me.
Posted April 25, 2019. Last edited June 25, 2019.
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2 people found this review helpful
1 person found this review funny
59.9 hrs on record (57.9 hrs at review time)
A healthy mix of city building, resource & industry logistics, trade & finance management, keeping people/Caesar happy and stomping barbarians. Just the right amount of micromanagement in a series notorious for it. Takes the elements of Caesar 3 and refines it to a more streamlined experience that still demands a lot from you.

You'll be building many different types of cities from the ground up with different demands based on the region - be it the types of raw materials and products the city can generate, the prestige of the city itself, and how much of a threat foreign armies impose.

It will take a lot of trial and error to build efficient cities at the right pace. I'd say three biggest early threats you will face will be foreign raiders, fires and Caesar himself. Creating legions is very demanding on small cities, and if you don't deal with enemy forces quickly they will wreak havoc on your city. Fires will occur randomly and can spread like the plague if there aren't enough Prefectures. Finally, Caesar will demand tributes of many types, and not doing so will lose you favor. If your favor falls too low, you will be deposed by force by Rome's legions, and have to start over.

There are many other things that can go wrong, and you may experience them for yourself - but I won't spoil too much of the fun. And with so many ways to fail, it makes victory all that much sweeter.

I'd say this game is a bargain these days considering I got around 60 hours out of all 3 campaigns. I only wish there was more to do once you beat the final campaign. There are a few maps you may have passed over that you can play as individual scenarios, but I was hoping for more interaction with the Empire map like in Caesar 3. That's really my biggest criticism of the game, outside of some maps feeling a little cramped.
Posted March 5, 2019. Last edited March 8, 2019.
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Showing 1-7 of 7 entries