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I've got to try out Fallout. idk why I still didn't try it. (Bring on the hate :P )
I really hope that they won't include time limits to the quest. That's what I like about these games; You can do what you want, and when you want it. Time-limited things make me look away from them and never even start the quest. Stress isn't my thing, especially not in a singleplayer game.
I just wish the next TES has some sort of time-limit on quests. Currently, you can just ignore the quests & go do whatever you want for months ingame & when you return, everyone is still waiting for you. Esp for the side-quests, not just initiate every side-quest you come upon & go to finish them weeks (ingame) after.
( "Oh please, help us, clear this mine of spiders so we can work!" "Okay" 3 months later.... "It's done." "Oh, thank you. Divines bless you. Here have this". )
Still a pretty awesome game tho, esp if someone's initiating into RPGs of this type.
I heard Morrowind's biggest weakness was it's poor Combat system, that could easily be broken with a decent set of magic resist enchants.
Oblivion had it's (now seemingly) weird-arse NPC faces, Cyrodil, & the poor execution of the story.
Skyrim has it's dragon encounters being so..... predictable (mods fix this tho. I'm actually scared to put one of those mods in cos it sounds like it makes it so hugely difficult, but exactly how a real dragon fight would be tho), & some cliche quests of "go here, kill this, come back".