59 people found this review helpful
18 people found this review funny
Recommended
0.0 hrs last two weeks / 12.6 hrs on record
Posted: Jun 21, 2016 @ 10:12pm
Updated: Jun 22, 2016 @ 6:00am

SKYHILL is a turn-based, rogue-like where imminent hunger and the lingering smell of death surrounds you. Can you survive and reach salvation?

Game Overview

SKYHILL is a point and click, turn-based, rogue-like RPG that is set on a post-apocalyptic theme inside a hundred floor hotel full of mutants and dead residents.

The main game play centers on the main character's quest to descend from the building in order to survive and avoid dying of hunger or being killed by the prowling mutated beings. Starting with the active and passive perks selection, you take refuge on the highest floor with a work space for you to upgrade your facilities or craft weapons, food, medicine, etc. and a bedroom for you to regain health in exchange for losing energy. Upgrading your facilities will result in further improvement or additional item recipes for crafting.

Every floor, there are three sections that you can venture. The center "stairs section" where you can descend from floor to floor showcases the elevator (busted or not) which you can use once you get the VIP Key card, as well as vending machines that sell random items depending on its type (food, medicine, materials) in exchange for a coin.

The other rooms on the left and right directions are open most of the time but they can be locked and will be available only if you have a key, though there are no indications that a room is locked and the key will be used the instant you click on it. These rooms has different kinds of events that can either be of benefit to you or bring harm or even lead to your death.

Encounters with the game's mutants are also an inevitable part of the game. Each of them have different attack patterns, power and health, but it all boils down to whether you could take them down before they kill you.

Your character can equip two weapons (bare hands if you don't have anything) and every one of them has an attribute that can give damage bonuses depending on how high your stats are. Initially, you start with five (5) points for each attribute (strength, speed, dexterity, accuracy) which you can improve any of them once you level-up (point distribution might vary depending on what perk is on play).

Of course, as you progress to the lower parts of the building, you'll face deadlier mutants that block your way into salvation. And should you ever accomplish that feat and descend safely, is it really salvation that awaits you?


The Pros

  • Detailed Crafting System - It might look a like plain and simple collect and create crafting system but as you go over the course and discover the scarcity of materials from your surroundings, the crafting system of the game adapts very well to the situation. Want to make a juice? Just pick any two fruits that are not spoiled and you're good to go. Want alternative options to a weapon you're planning to make that matches your attribute build? The game has plenty of weapons to craft as well as alternative recipes to adjust on your item availability.

  • High Replay Value - Most of the people who will play the game will most likely fail at some point and could lead to a start of a new game (which is basically what a rogue-like is), but of course, you will be unlocking perks that might help you on the next session or the information that you got on your earlier one might help on the next. Those factors, including the many secrets, events, achievements, and plot-twists the game has to offer, one will definitely playthrough the game again and again.

  • Atmospheric Audio - The showcases atmospheric soundtracks, on-point sound effects and voice-overs throughout the game. The best part of the audio that is very memorable to me is when you unlock and use the "Retro Cinema" passive perk. Not only that it turns the the whole game into a black and white fashion, it also turns the audio into an old-school retro-esque finish which is a pleasant surprise to experience.

The Cons

  • Mostly RNG-Based - The probability of a mutant encounter, the items you will get from each room and each event that might happen in it, your character's chance to hit the enemy. All of these are just some of the game's mechanics that rely on luck which is rooted from its random number generator (RNG). Do not get me wrong, it isn't bad to have randomness in a game especially in a rogue-like which relies heavily on that factor. However, excessive addition of it could kill the game play as it might seem that you're not accomplishing the game through your own skills and you're just relying on the chances, which is how I felt during my playthroughs.

  • Repetitive Gameplay - While the game has many ways that could immerse the player on its gameplay that leads to its high replay-ability (either through the game's backstory and plot twist or through seeking the game's secrets and unlocking different achievements), it is still a fact that these mechanics and features are subject to "rinse and repeat". Unless there is something that is rewarding for the player to push further and play more, the repetitiveness of the game will result in the loss of interest after hours of gameplay.


The Verdict

While it might not be everyone's cup of tea, it certainly is a fun and challenging game that is a keeper for the fans of the genre. If you, however are thinking twice into buying a copy, getting it for a discount is a real bargain and a must-try.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
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1 Comments
TOMERATOR Tradez Jan 14, 2019 @ 1:51pm 
ummm why would i decrease energy for sleeping in my room? shouldn't it be plus health and plus energy instead of plus health and loss of energy?