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Recent reviews by Ferothen

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7 people found this review helpful
2 people found this review funny
1
262.2 hrs on record
Spenders (mild, dolphins and whales) BEWARE.

While this mobile gacha RPG has its upsides in the quality of gameplay and some endgame bosses with varying mechanics that feel like raiding in Destiny 2 with the learning curve, my negative review stems from some of the menu discrepancies when it's stacked toe to toe with MMORPGs it tries to mimic in its systems/layouts.

I put a lot of hours into pushing early endgame content in its first month of launch, and to be fair I had a great time going through the leveling process. SWC offers plenty of free rewards and "pulls" for the gacha addicts out there, but the 5* summons are absolutely not required to progress. Infact, there are incentives in place that too often strongarm you into using the same 3* team (Konomiya, Shannon, and Alicia? That's Water Garuda, Wind Pixie and Fire Fairy.). It's the resources that, if you spend them all ascending and leveling too many things, can bar you from hitting the power-walls you need to climb to in order to push content.

It's most glaring issue after being a spender in gacha games myself comes in it's predatory UI practices. Gacha games often have built in reroll systems, made to encourage players to take advantage of holiday seasons and special in-game mail rewards to bring in new people and have some free pulls. A friend and I wanted to reroll on a different server group, thinking our characters on our East-Coast servers would be safe after spending. What most MMORPGs offer in the form of making a character, deleting it and making a new one does NOT exist in Summoners War Chronicles.

Despite the community I found here who'd been supportive, and game devs who mechanically had a good thing here, I could not get back into SWC after losing my account to a non-transparent, account deleting (not character deleting) mechanic that is only accessible through being ingame on the specific character you would want to delete on a different server, in a different server group. The customer service group isn't helpful, offering only poorly mistyped template-based responses.

On the gacha spender scale, coming from previous titles like Genshin Impact, I considered myself a dolphin to potentially small whale in the scale of supporting games. I lost hundreds of dollars without any account/character recovery system in place by the devs. Blizzard devs if you were to play WoW for instance, would be able to recover a character in minutes for a very similar issue. The data is still very much there (My toon and gear/summons were still very viewable in my friends' guild weeks after the incident), but customer services enforces a no recovery option in a gacha game whose very nature depends on rolling until you get an account you're satisfied with investing in for the long term.

Summoners War: Chronicles is what killed gacha games for me after how customer service handled my issue. I had to learn a harsh lesson after spending a large amount of money on my main account only to find that deleting a character a server group away actually deletes your entire account. Spenders beware. Always read the fine print carefully with this one. Also if you're a spender that often jumps at offers on discount bundles, make sure you do not get bored on your main character and feel an urge to start over on another server with friends to see what other summons you can find. You could wind up losing everything like I did.
Posted January 2, 2023. Last edited January 2, 2023.
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151.8 hrs on record (53.1 hrs at review time)
From a prior casual League of Legends player, Infinite Crisis is a MOBA that not only provides a new atmosphere to breathe in for veterans, but for beginners it could be considered a very good teaching tool. The tutorial is amazing. Sure when I was going through it all, it was things I've heard before, but for new players it's the kind of tutorial that I feel LoL and Dota lacked. And to top that off, the game comes with its own rewards system that makes you feel like you're getting enough access to at least get yourself through the door, with a roster of 5 champs once you've completed the 5 tutorial stages.

So far, I've only skimmed the surface of actual PvP combat, but in my experience it is -much- more lax a community than that of any mainstream MOBA. Mechanics offers you great practice for the day when you do decide that maybe you want to jump up to League of Legends with their Credits system. Essentially, this game boasts that last hitting is the way to make more credits, but they don't exactly rob you of all the gold if you miss like in League. In Crisis, if you don't last hit a drone, the credits you COULD earn are left on the ground. You can either run in and pick them up, or your opponents could stomp them to prevent you from earning. It's a smart way to incorporate the mindset of last-hitting, cause if you do that, then you just get the credits anyway without having to take a risk.

While graphically not on the same level when compared to League of Legends, Infinite Crisis proves that MOBAs can be accessible to just about any gamer. It guides people through the learning curve with its tutorial, and it's always a refreshing thought to be able to play as characters most comic-fans will know and love. I recommend this for anyone who wants a slice of MOBAs, or for those who thought the 'struggle' in Bronze was too much to handle. Infinite Crisis takes the load off, and makes MOBAs fun. Several games and you'll wind up asking your prior MOBA of choice, "Why so serious?"
Posted March 28, 2015.
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