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Recent reviews by Lighterthanair

Showing 1-3 of 3 entries
5 people found this review helpful
1 person found this review funny
13.5 hrs on record
I really want to recommend this game but in its current state I just can't. While I loved the concept and the gameplay, the dealbreaker for me was the bugs. They tried my patience until I finally just got tired of playing.

Though I encountered several bugs, the one that was extremely frequent, irritating, and ultimately made me quit playing was when you order your crew or captain to disembark onto an island they frequently get stuck near the edge of the island. When this happens to your captain, you cannot progress, forcing you to reload the game to the last save. When it happens to your crew members (sometimes multiple crewman at a time) the only way I found I could get them unstuck was to issue an order to send them back to the ship...at which point they promptly dove into the ocean and drowned (unless they had the swimming perk). Thus, you are forced to either reload the last save or accept the loss of crew members you may have spent a long time leveling up and upgrading.

If this happened occasionally I could have overlooked it, but I was finding myself reloading my game and replaying the same island encounter over and over again until I just happened to be lucky enough not to have any of my crew get stuck. Then I would go to another island and start the process all over again.

Bottom line, I really enjoyed the game when I wasn't dealing with bugs, but the bugs just became too much of a burden and caused more frustration than the game is worth.
Posted April 19, 2016.
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1 person found this review helpful
7.2 hrs on record
Fly'N is a gorgeous 2D platformer with puzzle elements and fast paced gameplay. Fly'N progresses through 5 worlds, each with a different and gorgeous art theme.

As you play FLy'N you will acquire additional playable characters (for a total of 4), each of which has its own unique skills. The skills include singing, wall-climbing, bouncing, and darting through the air rapidly. These skills are necessary for navigating levels, opening new pathways, and avoiding damage. Each character can also double jump or glide. In my experience playing the game, I felt that character controls were responsive and smooth and I did not experience any bugs.

The aspect that really drew me into the Fly'N was the art style. Fly'N art themes range from a botanical/floral theme to a mechanical/industrial theme. Each world has a unique look and every world is very colorful. The characters themselves are also very unique, colorful, and well animated. I also felt the sound design and music are well above average in quality.

Fly'N also stands out in level design. While the levels can be very challenging, they never seemed frustrating. Out of my (many) deaths, I never felt I had anyone to blame but myself. The levels typically involve using your different skills to get past obstacles, avoid touching deadly surfaces, navigate moving platforms, and outrunning a rising layer of gears, bolts, and screws which kill you if you touch them. For lack of a better description, I will refer to this as the "ocean of doom" from here on. In addition, there are three types of levels throughout the game. The first, which makes up most of the levels, involves navigating obstacles and finding the way to the end of the level. The second, more challenging level type is similar to the first but adds the additional challenge of the "ocean of doom" gradually rises through the map, forcing you to move quickly. The last level type is the two-stage boss battles where you must first fight a mechanical boss which usually involves avoiding projectiles and a significant amount of platforming. The second-stage of the boss battles involves you traveling inside the boss to dismantle it by collecting glowing orbs and using them to break down the machinery.

If you are interested in a story, Fly'N has one but don't expect much. It is very minimal and its not why I would choose to play the game. The story is very basic and is essentially just there to provide a context to play. There is a bad guy, he is messing up your world, and you are trying to stop him and repair the damage he does. However, I don't consider the minimal story a drawback because that really is all this game needs to make it fun.

I have seen some reviews critique the difficulty of Fly'N . However, though Fly'N was challenging, I was able to complete the game without too much trouble and I would not say that my skills are above average when it comes to platformers. Fly'N also gives you the option of decreasing the difficulty of the "ocean of doom" levels if you die too many times by stopping the "ocean of doom" from rising. On the other hand, if you are a completionist, the "ocean of doom" levels have optional bonus objectives that require you to complete levels quickly and without dying. The game also offers many collectables and secrets to discover. I was content with just completing the levels and finishing the game. In my opinion, trying to collect all items, find all secrets, and getting through the levels without dying would take a great deal of skill and dedication.

As you can see from my recorded hours in game, I was able to complete the game in just over 7 hours. I imagine that this would be in the ballpark of how long it would take the average gamer. If your platforming skills are better than mine you could probably shave that time down by a pretty good margin as I died pretty frequently. If, on the other hand, you are a completionist....expect much longer since I imagine you will be replaying and restarting levels a ton. I would also say that Fly'N has a pretty decent margin of replayability. Overall, I felt that the game was definitely worth the price tag.

TL;DR: Fly'N is a great little platformer with excellent art and sound design, exceptional level design, and provides a good challenge that any fan of platformers can enjoy. I highly recommend this game and I also tip my hat to the developers who clearly put in a lot of effort to make a high quality and very fun game.
Posted February 1, 2016.
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No one has rated this review as helpful yet
1.3 hrs on record
GFWL totally ruins this game. I managed to play it for about a half hour right after I installed it and it was fun, but that was only after about half an hour of trying to log in to GFWL. First, GFWL couldn't connect to servers, then I had to wait for it to update. Then I finally got in and for some reason the game got stuck in windowed mode. I decided to say screw it and played in windowed mode. Next time I tried to start the game....took me 5 attempts to even get the game to start, and when I did it was again stuck in windowed mode, and again couldn't connect to GFWL. At this point I decided I had other games I could play that actually work. If you can get the game to work its fun...but honestly all I can say is don't waste your time or your money.
Posted December 5, 2014.
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Showing 1-3 of 3 entries