10 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 18.7 hrs on record
Posted: Feb 11, 2019 @ 7:35pm

TL:DR: If you want a dark twin-stick shooter with a unique 2.5D art style, atmosphere like Splatter, and The Hong Kong Massacre/Hotline Miami-esque challenge put up by each individual enemy being almost on par with you if not for the tricks up your sleeve such as visibility, as well as slow-mo and sliding through to gun down tight rooms and corridors, it's hard to go wrong here.
It also works well if you're just looking for any fast-paced twin-stick shooter like I was.

Pretty good twin-stick shooter. A lovely, detailed 2.5D art style and a great electronic soundtrack I'm yet to upload to YouTube (with the developer's blessing, of course) set a dark atmosphere for some mindless, on-your-toes killing sprees interspersed with philosophical musings and societal jabs that can be uncomfortably (in a good, thinking way) prodding. You just might learn a thing or two about schizophrenic thinking along the way, or pick up on deeper things using such knowledge to read between the lines, or even see a secret coming. After a slight and needed AI nerf, the fast-paced gameplay does a good job of making your potential and consistency the main "RNG" factors deciding whether you'll complete a level or not, much like other twin-sticks such as Hotline Miami, Redie, and The Hong Kong Massacre, in that at the end of a level you actually have to ask yourself "Wait, I did it this time?". The later levels' layouts can get slightly frustrating, but it's nothing you can't literally bait and slide your way out of. The game will test you on mastery and consistent execution of its gameplay mechanics, and you will be shocked at how much faster you can run through the game a second time as a result of learning how to play; you wouldn't suspect you'd be learning and thinking meanwhile, but you are.
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