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0.0 timer de seneste 2 uger / 301.4 timer registreret i alt (49.4 timer, da anmeldelsen blev skrevet)
Indsendt: 24. dec. 2017 kl. 22:38
Opdateret: 4. apr. 2018 kl. 17:49

While this game is incredibly sexy, it's also a very challenging survival/platformer game.

Good stuff
  • Very voluptuous player avatar. Almost all of Haydee's animations has a sexy vibe to them.
  • The workshop friggin dials the sexy up a notch, there's also lots of mods made by the community that help make the game easier (though I really recommend the vanilla version).
  • The difficulty does allow to feel easy and rewarding if you perform really well on the first few zones you complete.
  • Puzzles are mostly intuitive, and can be solved by paying close attention to the environment.
  • Can bring out the speedrunner in some players, it surely did awaken mine ^^.
  • Enemies will keep you on your toes, but proper shooting controls (has strafing!) does help make combat segments really tense yet engaging.


Cons
  • Some puzzles communicate very poorly to the player: barriers and entire platforms can pop in and out of existence without a transition animation, leaving you to rely on memory, sounds and guessing when you press a button and you didn't see how it affected the room.
  • The endings (all three of them), are pretty minimalistic - it kinda prompts a "that's it?" reaction.
  • There are (thankfully minor) instances of the game failing to impede you from going to a room that you're not supposed to solve yet (Don't visit the water areas right after the white zone).
  • Not properly optimized for all systems: expect irregular framedrops on rooms that have lots of other Haydees in it or just rooms with complex lighting (even more for AMD adapters).
  • Modding-related: I really want to get into map-making for this game, but the game editor doesn't always run reliably for some reason (sometimes it does, sometimes it doesn't).

Improvement suggestions:
  • Maybe have the shadows prerendered/prepainted (and have shadows render realtime only on moving objects like Haydee and the enemy bots). Could help with performance immensely.
  • Have some transition animations (Ex. when a fence/door disappears, it leaves a slowly fading box outline, and produces sparks when it's slapped back in) for the puzzle elements.

I know most players will come to this game (pun not truly intended) for the sexy...
... But there's a lot more to it than that.

Challenging and very alluring at the same time.
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