ival0
Kasperi
Finland
:steamsalty:
:steamsalty:
autoexec.cfg
//
//AUDIO
//

//audio
volume 0.6
snd_headphone_eq 1
snd_spatialize_lerp 0.7
snd_steamaudio_enable_perspective_correction 0

//voice
snd_gamevoicevolume 1
voice_modenable 1
voice_loopback 0

//music
snd_menumusic_volume 0
snd_roundstart_volume 0
snd_roundaction_volume 0
snd_roundend_volume 0.16
snd_mvp_volume 0.16
snd_mapobjective_volume 0.023
snd_tensecondwarning_volume 0.023
snd_deathcamera_volume 0.16
snd_mute_mvp_music_live_players 1

//
//GAME
//

//game
con_enable 1
mm_dedicated_search_maxping 39
cl_net_buffer_ticks 0
install_dlc_workshoptools_cvar 0

//hud
hud_scaling 1
cl_hud_color 12
cl_teamcounter_playercount_instead_of_avatars 0
ui_steam_overlay_notification_position topright
ui_steam_overlay_notification_position_horz 0
ui_steam_overlay_notification_position_vert 0
cl_weapon_selection_rarity_color 0
cl_force_spec_hud_color_to_team 0

//team
cl_teamid_overhead_mode 3
cl_teammate_colors_show 1
cl_teamid_overhead_colors_show 1
lobby_default_privacy_bits2 0

//communication
cl_player_ping_mute 1
cl_mute_enemy_team 0
cl_mute_all_but_friends_and_party 0
cl_allow_animated_avatars 0
cl_hide_avatar_images 0
cl_sanitize_player_names 0

//spectator/scoreboard
spec_usenumberkeys_nobinds 1
cl_scoreboard_mouse_enable_binding +attack2
eom_local_player_defeat_anim_enabled 1
cl_scoreboard_survivors_always_on 0
cl_obs_interp_enable 0

//item
cl_silencer_mode 0
cl_prefer_lefthanded 0
r_drawtracers_firstperson 1
cl_use_opens_buy_menu 0
cl_buywheel_nonumberpurchasing 1
cl_buywheel_donate_key 0

//radar
cl_radar_always_centered 0
cl_radar_rotate 1
cl_hud_radar_map_additive 1
cl_hud_radar_blur_background 1
cl_hud_radar_background_alpha 0.627
cl_hud_radar_scale 1.15
cl_radar_scale 0.35
cl_radar_scale_alternate 1
cl_radar_square_with_scoreboard 1
cl_radar_square_always 0
cl_radar_scale_dynamic 0

//radar custom
cl_radar_icon_scale_min 1

//crosshair
cl_crosshairstyle 4
cl_crosshair_friendly_warning 0
cl_crosshair_recoil 0
cl_crosshairdot 0
cl_crosshairsize 1
cl_crosshairthickness 1
cl_crosshairgap -4
cl_crosshair_drawoutline 0
cl_crosshair_outlinethickness 1
cl_crosshaircolor_r 0
cl_crosshaircolor_g 255
cl_crosshaircolor_b 135
cl_crosshairusealpha 1
cl_crosshairalpha 255
cl_crosshair_t 0
cl_crosshairgap_useweaponvalue 0
cl_ironsight_usecrosshaircolor 0
cl_show_observer_crosshair 2
cl_observed_bot_crosshair 1

//crosshair custom commands
alias cl_crosshair_default "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 135; echo default crosshair applied"
alias cl_crosshair_ancient "cl_crosshaircolor 5; cl_crosshaircolor_r 46; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; echo ancient crosshair applied"
alias cl_crosshair_dust "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 151; cl_crosshaircolor_b 255; echo dust crosshair applied"
alias cl_crosshair_inferno "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 166; cl_crosshaircolor_b 255; echo inferno crosshair applied"
alias cl_crosshair_mirage "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 143; cl_crosshaircolor_b 255; echo mirage crosshair applied"
alias cl_crosshair_nuke "cl_crosshaircolor 5; cl_crosshaircolor_r 247; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; echo nuke crosshair applied"
alias cl_crosshair_overpass "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 116; cl_crosshaircolor_b 255; echo overpass crosshair applied"
alias cl_crosshair_train "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 165; cl_crosshaircolor_b 255; echo train crosshair applied"

//sniper sights
cl_sniper_delay_unscope 0
cl_sniper_show_inaccuracy 0
cl_sniper_auto_rezoom 0
cl_crosshair_sniper_width 1
cl_ironsight_dot_scale 1

//grenade line-up
cl_grenadecrosshair_keepusercrosshair 1
cl_grenadecrosshair_flash 0
cl_grenadecrosshair_explosive 0
cl_grenadecrosshair_fire 0
cl_grenadecrosshair_smoke 0
cl_grenadecrosshair_decoy 0

//damage prediction
cl_predict_body_shot_fx 0
cl_predict_head_shot_fx 0
cl_predict_kill_ragdolls 1

//telemetry
cl_hud_telemetry_frametime_show 1
cl_hud_telemetry_frametime_poor 10
cl_hud_telemetry_ping_show 1
cl_hud_telemetry_ping_poor 50
cl_hud_telemetry_net_misdelivery_show 1
cl_hud_telemetry_net_misdelivery_poor 5
cl_hud_telemetry_net_quality_graph_show 0
cl_hud_telemetry_net_detailed 0

//
//KEYBOARD/MOUSE
//

//keyboard & mouse settings
mouse_inverty 0
option_duck_method 0
option_speed_method 0
cl_debounce_zoom 0
sensitivity 0.79
zoom_sensitivity_ratio 1

//unbind
unbindall

//movement keys
bind i show_loadout_toggle
bind w +forward
bind s +back
bind a +left
bind d +right
bind SHIFT +sprint
bind CTRL +duck
bind SPACE +jump

//weapon keys
bind e +use
bind MOUSE1 +attack
bind MOUSE2 +attack2
bind r +reload
bind q lastinv
bind g drop
bind f +lookatweapon
bind h switchhands
bind b buymenu
bind 1 slot1
bind 2 slot2
bind 3 slot3
bind 5 slot4
bind 4 slot5
bind c slot6
bind z slot7
bind x slot8
bind 9 slot9
bind v slot10
bind t +spray_menu

//ui keys
bind TAB +showscores
bind n toggleradarscale
bind MOUSE5 toggleradarscale
bind \ toggleconsole

//communication options
bind MOUSE3 player_ping
bind u messagemode2
bind y messagemode
bind MOUSE4 +voicerecord

//custom
bind l "say .rethrow; sv_rethrow_last_grenade"
bind m "toggle volume 0.1 0.6"
bind , "toggle spec_show_xray"
bind . "spec_autodirector 1"
bind CAPSLOCK noclip
bind PGUP "viewmodel_presetpos 2; viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5"
bind PGDN "viewmodel_presetpos 1; viewmodel_fov 65; viewmodel_offset_x -0.5; viewmodel_offset_y 1; viewmodel_offset_z -2"
bind p "exec autoexec.cfg"

//default
bind ESCAPE cancelselect
bind DEL sellbackall
bind F5 jpeg
bind F10 cs_quit_prompt
bind MOUSE_X yaw
bind MOUSE_Y pitch

writekeybindings
host_writeconfig

clear
echo "autoexec applied"