No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 10.4 hrs on record
Posted: Aug 11, 2022 @ 10:34pm

TL:DR - Fantastic Post-Apocalyptic Rhythm game with the highest difficulty only being the training wheels for late game
Good Luck!

A rhythmic beat-em-up with a retro feel; if youre looking for a short title to emulate how to be the chillest protagonist this might be the game for you. Parry Dodge and Slam your opponents away as you fight through more complicated enemy attack patterns and defeat conditions. Youre going to let them tire themselves out before you just give em the tap to watch them fall.

The realest challenge is after youve mastered story mode, youll find yourself facing down two difficult yet unique to each other modes:

New Dawn - The epilogue with even more difficult patterns and enemies to match with a continuation to the story and its aftermath.
Passiverse - Climb the ladder of Masters as you unlock your previously trained abilities to face of this mini-rouge-lite dive. Prepare to hurt, there is no grace here.

If the style and gameplay looks unfamiliar or youre looking for a comfy ride, this may not be your title.

If you demand challenge and really want to feel your palms sweat, head to the post game and see if you can raise those achievement numbers. It will require more than training and patience, youll need a whole lotta calm.

I very much enjoyed the journey of learning the game and its play, but i do have my gripes:

-Dark Enemies: They often confuse the AI on Master and will frequently have enemy groups twitching in place as i uncomfortably watch their seizures. A light sneeze or just a few steps to the right for the player will fix that. Dark enemies themselves feel too much of a time locked gimmick to feel like im as badass as i think i am. I think allowing us to at least dodge their attack would be stellar. For newer players, dash away and force a fight elsewhere to disengage.

-Map Hazards: Mortars and the Sun Beams are not totally unfair gimmicks, theyre easy enough to dodge with a couple dashes or a few back-steps. If their zone of effect was smaller for the mortar to give more time to fight, or the laser had a larger area but only covered top of bottom of the map i feel it would make these things feel less cumbersome. Although to be fair, the game is more than enough manageable as is with these mechanics. There just feels like they are missing some kind of tweak i wouldnt be the guy to ask about.
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