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Recommended
0.0 hrs last two weeks / 42.3 hrs on record (5.8 hrs at review time)
Posted: Jan 26 @ 12:46am
Updated: Feb 1 @ 1:37pm

Yeah so this is a wonderful game.

It never caught on with me looking at reviews themselves because for some reason even though I really am into immersive sims and love that genre despite in this category not being really too many games I have to say that this one feels good and I say that, it feels good because also starting the game and dwelling within it for the first dozen of minutes I really was thinking that it kind of looked poor which is somewhat understandable because today we are spoiled with the graphical fidelity many games have, but this initial impression really changed after the first big plot twist of the game commenced and unraveled and from that point on even the game started looking better to me and so together with how the game feels to play I really grew fond of it.

The gameplay is slow and methodical, there is a lot of exploration and going back and forth through the levels which depict a place that is finite in nature and let's say beyond Earth even if the initial impressions would make you assume that. Game plays at points like a cross between a sort of adventure detective game and a FPS with in the background the RPG element making you have to level up or upgrade to progress and further explore the previously inaccessible areas.

I really love some aspects that this game has that fall under the category of immersion which among other things are: sneaking, ledge mantling, leaning that you can do to look around corners, game's realistic level design and the darkness that the game has in some areas be it because the areas are unlit or have shadows in them that give the feeling of the game relatively moody atmosphere and some utility at least in terms of perception and suspense where when you are walking through the game world it feels exciting even if not much is happening for you do not know what is around the next corner, kind of feeling. I think the features the game has I mentioned that are related to immersive sims and game immersion are some aspects that for all I care could and may be included into more games, things like leaning and mantling onto objects to get to a higher ground and also then this aspect that the game tauts where they go like "play it your own way'' which simply means multiple approaches to a situation or a problem which I really love because this gives the games that we play much more depth and longevity at least in terms of how we perceive a level and what we can do in it. Think along the lines of linear games like corridor shooters but then amped up to feature much more in say such corridors than simple tunnels and simply traversing them from point A to point B.

So okay furthermore I like the alien and the horror/survival aspect of the game because also is something that when I looked at the game's review videos on YouTube really didn't appeal to me because I was thinking that the enemies like the morphs were kind of weird and somewhat boring but having now experienced the game itself I can say that it feels good and even moreover I found myself Googling or searching online ("Binging" if you will) if there is going to be another iteration of this game to be released and if one is in development from Arcane Studios which who's games I've played since Arx Fatalis basically and personally really love the Dishonored series (Dishonored 1 is good and great even but I really love 2 and Dishonored: Death of the Outsider) and so I was excitedly looking online if a Dishonored 3 will release and if a Prey 2 will release and there seems some positivity surrounding these wants and expectations but somewhat cautiously hoping for the best because some recent Arcane games didn't get the greatest of receptions like for instance Redfall and I have Deathloop and am yet to try it so I hope at least that latter one is good but okay so.

I really do appreciate Arcane Studios games. I love that they have put in this game some Looking Glass (Studios) references because they were responsible I think for the very first immersive sim games ever on the market. Even this game, Prey is sort of like Bioshock an offshoot of System Shock 2 made by the aforementioned developer studio but that's not really such a bad thing because System Shock (1 and 2) are really great games and I always feel like I could just randomly, at any time jump into those games and just play and enjoy them to a great extent.

Arcane Studios has some great aura surrounding them in terms of what they can potentially do for PC gaming and especially alas to say: niche but non the less dedicated and specific fan base of players who love immersive sims. And then here is looking for more games like Dishonored and Prey from them.

Euh...

Played some more of the game and got to the point that we receive, let's say a gift of cybernetics and just now kind of realizing or realized how mind-blowing this game is... It's also stacked in layers in that sense of revealing more and more as you go which of course is like a gift by itself because it releases surprise kind of notions that are contextually tied into one's perception and even sort of sense of the world, wicked as it might be (power corrupts and absolute power corrupts absolutely) and yeah I got to say... This, these revelations make the game even better I think. It's always a shock encountering things that are sort of revelations in the sense of things that you didn't realize before but then sort of learn to see and sometimes even are able to put into words.. It's... it's like a system shock really.

Arx Fatalis, Dark Messiah of Might and Magic, Dishonored, Prey... Are all kinds of games that at their core carry this with and share it with the player. These sorts of stacks and layers in terms of depth and reveal and it is really the reason why games like these one learns, builds affinity with and learns to appreciate and appreciates to love really.

I really got to say that and how like Arcane has made something that was already modular even more so steep but tangible.

Now, as I play this game let us gather around and pray for a sequel.
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