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The End Of Gameplay is a collection of short platformer games related in some way to the idea of "kill gameplay". If you're going in expecting some Grand Insight into "kill gameplay" don't get your hopes up, or at least it didn't happen to me. Droqen's (admittedly quite scattered) writings about kill gameplay are a better description of what it is and the logic behind it. In my mind, The End Of Gameplay serves more as a companion piece, providing some insight into the dev's internal journey and emotions with kill gameplay and game development in general. Though I won't pretend to understand all of them.

Some of the games had interesting points about droqen's critiques of gameplay expressed through the act of playing them, such as it being easier to get yourself entangled in the bowels of machine lover than it is to worm your way back out. Though his critiques are mostly just expressed through cryptic writing and general vibes. Others (like romantic) feel less like a direct commentary on gameplay and more just life experiences droqen had that he wanted to share. And in doing so serve as an inherent statement of, "these are the sorts of things I'd like games to talk about and here is how I'd like them to be expressed". The end of gameplay did expand my view of what games can be, even if just a little bit. Even if I still love gameplay.

Now, is the end of gameplay worth your $20? That's a tough call. If you haven't yet, buy two copies of kero blaster first. Then I'd say go for it.
Skrevet: 24. maj.
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