Saw-C
Ferdinand
Switzerland
Currently Offline
Review Showcase
2 Hours played
I really wanted to love this. The trailers made it look like the next evolution of open-world RPGs, but I’m tapping out. This isn't a game; it’s a tech demo that hates the person playing it.

The "Clunk" is Unreal
I don't know who mapped these controls, but they need to be stopped. Why do I have to hold three buttons just to pick up a mushroom? Why does Kliff move like he’s walking through waist-deep molasses until he suddenly sprints like a Ferrari? The movement is floaty, the platforming is a joke, and the "Aim-to-Jump" mechanic is the most cursed thing I’ve ever experienced in a modern game.

Narrative? What Narrative?
The story is a disjointed disaster. I still have no idea why I’m fighting half these people. Kliff has the personality of a wet cardboard box, and the dialogue feels like it was put through three different AI translators before being recorded. The cutscenes just never end and say nothing.

Final Verdict
2/10. It looks stunning in screenshots, but playing it is an exercise in frustration. It feels like a "Single-player MMO" in the worst way possible—full of busywork, tedious menus, and zero soul. Refunded. > Note to devs: Please hire a UX designer before you release your next "masterpiece."
Dec 15, 2021 @ 10:25am 
Trööt! Trööt!
Feb 16, 2018 @ 7:46am 
Moin GeneralManager, wollt mal meine Grüße dalassen ;)
Alles fit bei dir?
Dec 6, 2016 @ 12:50pm 
+rep GOD
Dec 6, 2016 @ 9:41am 
+rep
Dec 3, 2016 @ 11:58am 
+rep GOD
Dec 3, 2016 @ 11:54am 
+rep nice