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Recommended
0.0 hrs last two weeks / 6.4 hrs on record (1.6 hrs at review time)
Posted: Nov 7, 2017 @ 10:54pm

Early Access Review
I very rarely dabble into the realm of Early Access F2P games. Especially ones that look like crappy IOS to PC ports. At first glance, that's what I assumed this game would be like. Boy was I wrong.


Basically it is kind of a card game with your attacks being based on cards. Each card costs a different amount of stamina to use. When you use a card, you have to trace over an attack pattern with your mouse. As weird as this feels at first, it kinda grows on you with time. After you select your cards and preform the tracing, you get treated to watching your character go to town on your opponent. Every other hit or so the camera will zoom up to one part of the body that just got hit and enters slow motion. When it does this, you see the amount of damage each attack is doing. This is a really cool feature!

After you attack, your opponent gets to attack. You are able to block attacks. Simply slide your mouse cursor into the green line on the opponent's limb. If you create a block line a mere inch away from an attack, a red line will appear a little ways up their limb. Swipe another line into that to begin a counter attack. This works exactly like attacking as you choose a counter card and trace over the line. Rince repeat until the battle ends. I have been completely entertained by the way this works! Also I like seeing my opponents bashed into nothing. Its something I should get help with come to think of it...





Since this is a F2P game and is a port from IOS, you would expect a lot of microtransactions right? Suprisingly this is not the case! You can choose to purchase decks from the store with extra rare cards and coins and things like that, but, you are not forced to. You can still win plenty of fights with the cards you unlock through just playing the game! One thing that does annoy me however is the eagle system. Basically how this works, is if you mess up an attack or block in singleplayer, you can spend a certain amount of eagles to retry it however many times you need. This is where the microtransactions could come into play for some who have trouble with the whole attacking process. I used most of my eagles from the start leaving me with three to use towards the end of a tough fight. I saved them the best I could and you can still win fights without spending a single eagle. However, if you feel like you did poorly on one step, you can just reset the clock with an eagle. Everytime you finish an attack or block, it will ask you if you want to retry, even if you prefected everything that round. One final complaint about the eagle system is how it's used with reward chests. Every time you complete quests in singleplayer, you earn a chest that contains a different card. Their are different tiers of chests: wooden, bronze, silver, gold, or forbidden. Wooden containing the weakest gear and forbidden containing powerful magic cards and such. If you get a chest below forbidden, the game will ask you if you want to spend two eagles to upgrade the chest. This can be very annoying if you really want to gamble your way to a forbidden chest. Luckily, there's no keys implemented...



In conclusion I am very thankful that I picked this game up! I have had a blast playing thus far and I am looking forward to improving my ninja skills in the near future! If I had to pick a number to rate this game, I'd give it a solid 8/10. If the eagle system was different maybe it would have been a 9. Anyway, anyone reading this please try this game out! You will not be dissapointed!


-Maxusthebeast is out!
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1 Comments
76561199769170238 Sep 3 @ 5:31am 
Your review is lit! 🔥 It's like reading a mini novel, so much detail and passion. You're a pro at this, seriously!