Comments
Aug 7 @ 10:41pm 
Yo update standar vehicle upgrades mp stable 42.20 pls i love you sori ba inglis :steamhappy:
Jul 13 @ 7:31am 
Hi there, please accept my friend request. I’d like to ask a few questions and request some help with modding for Zomboid.
Jun 9 @ 8:21am 
The author is great:spiffo:
Jul 2, 2025 @ 10:55pm 
hello! can you accept my friend request? i need some support for the vehicle upgrades if you could help me that'll be great!! :steamsad:
May 13, 2025 @ 5:00pm 
hey.... if you read this i wanna let you know your project zomboid vehicle mods are my NUMBER 1 FAVORITE. mostly because they actually look like they belong in the game, i would love it if you made more, even if they are from beam ng if they were in that same style id love them <3
Feb 12, 2025 @ 1:03am 
qdesh li halva
Jan 24, 2025 @ 6:01am 
Bravo Ivailo bravo, kyufteta!
Nov 1, 2024 @ 4:47am 
h series and d series for zomboid when? along with the t series and muscle cars of beamng
Sep 23, 2024 @ 1:44am 
abe brat bulgarin li si?
Aug 4, 2024 @ 6:40am 
Suggestion: Gavril H-Series 1993 - 2005
Apr 9, 2024 @ 7:17am 
@jacklyn as convienent as that would be for me to do, I personally like to create the models from the ground up as a derivative of the beamng/automation vehicles. Both have way too much detail in its model for the game its going to be inserted into, and so I massively downscale it so that it looks more in line with the game itself. Also its good practice for modelling.
Apr 9, 2024 @ 1:36am 
ever thought about taking exported automation/beamng cars and turning them into zomboid mods? i can make some decent looking cars you might be able to port over 👀👀👀
Mar 28, 2024 @ 7:11am 
король
Jan 14, 2024 @ 3:21am 
can you make the hood skoop shading from the roamer rs as a paint,net level thanks
Jan 12, 2024 @ 1:21pm 
and the details for lxt too as paint net level
Jan 12, 2024 @ 1:20pm 
and with the roamer you forgot to add the shading for the lxt version as a plane in the paint net file the door lines overlap in the shading if you copied them in from a finished skin
Jan 12, 2024 @ 9:42am 
thank you I am happy to help
Jan 12, 2024 @ 7:23am 
@Quaxbo, huh, you're right about that. I'll fix that issue on the weekend
Jan 12, 2024 @ 3:16am 
there is no pdn. file in the texures folder from the covet.
Jan 12, 2024 @ 2:40am 
i cant find the pdn. file from the covet
Jan 11, 2024 @ 6:33pm 
@Quaxbo I don't think you even need to do that. If you use the rectangle select tool and hold ctrl and alt, you can select and deselect individual pixels respectively to copy and then paste to the other side. If you need the shadows back, you can stretch the existing part horizontally as it'll just fill in the shadeless area seamlessly, then you can add your numbering as needed.
Jan 11, 2024 @ 4:04pm 
I managed it problem is when you delete the model drawing on the layer in the etk you delete a rectangle from the shading with I copied the numbers from the black one then I pasted them into the shading variant I wanted then I made the shading layer together with the color layer and painted the shadow around the numbers as you said by hand again just a bit awkward
Jan 11, 2024 @ 3:18pm 
Roamer works thanks!
Jan 11, 2024 @ 2:44pm 
thank you I will try
Jan 11, 2024 @ 2:41pm 
@Quaxbo for the ETK you can just paint the model names pixel by pixel directly since that's how I made them for each model, and for the Roamer I believe I used the built-in text renderer and just used either Arial or Calibri to make the lettering for it.
Jan 11, 2024 @ 2:35pm 
 
good update but could you add the model names like 3000ix as a layer in the paint net. picture? i tried to make one.the model designations are unfortunately fixed in the shading and cannot be changed from 2400i to 3000ix for example with layers in paint.net but i am very grateful to you for this update and with the Roamer you forgot the detailing from the lxt and the other letterings
Jul 28, 2023 @ 10:23am 
@Quaxbo the mod does in fact have an orange colour skin that you are looking for, you just gotta either hunt that color down, or just bring up debug mode to start sifting through all the skins. Other than that though, the end result of the mod here is more or less final, until something inevitably breaks of course.
Jul 28, 2023 @ 3:16am 
or can you make templates for the skins? i know it is a lot of work for temps
Jul 28, 2023 @ 3:08am 
oh ok but i remenber that bright yellow and orange from the presets from the etk and then are my favorite color from the moonhawk moonlight and the rose pink from the same perphabs bright pink too? can you add them?
Jul 27, 2023 @ 9:51pm 
Send a friend request to consult certain topics about your creation of mods for Project Zomboid.
Jul 27, 2023 @ 4:30pm 
@Quaxbo in general, I only really picked the preset colour skins for each car so it does mimick the config, with a few extra skins so that each car can have a total of 16 different colours. Granted I did predispose the distribution of the skins so that the white, grays and blacks are a much more common colour spawn, but I'd say there's a pretty good variety in general. Add that to the fact that I had to remake each skin about an additional dozen times, and next thing you know the ETK mod alone is roughly the same file size as my other two BeamNG mods combined, solely thanks to the textures taking up 90% of all that
Jul 27, 2023 @ 3:58pm 
I am missing a few paint colors from the ekki since I beam play myself but otherwise very good mod can you add a few more colors plase?