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// Uncle Dane's Quick-Switch Loadout Script //
//////////////////////////////////////////////
bind "KP_END" "load_itempreset 0"
bind "KP_DOWNARROW" "load_itempreset 1"
bind "KP_PGDN" "load_itempreset 2"
bind "KP_LEFTARROW" "load_itempreset 3"
///////////////////////////////////////
SolarLight's Eureka Effect Fast Teleport Script
bind b +teleport
alias +teleport slot3
alias -teleport Teleport_To_Spawn
alias Teleport_To_Spawn "eureka_teleport"
alias Teleport_To_Exit "eureka_teleport 1"
bind shift +toggleTeleport
alias +toggleTeleport "alias -teleport Teleport_To_Exit"
alias -toggleTeleport "alias -teleport Teleport_To_Spawn"
Sentry Quickbuild Bind//
bind "MOUSE3" "destroy 2 0; build 2 0"
Dispenser Quickbuild Bind//
bind "4" "destroy 0 0; build 0 0"
Teleporter Entrance Quickbuild Bind//
bind "5" "destroy 1 0; build 1 0"
//Teleporter Exit Quickbuild Bind//
bind "7" "destroy 1 1; build 1 1"
Put the "Crosshairs" folder inside the custom folder, which is in:
Steam\steamapps\common\Team Fortress 2\tf\custom
Reboot the game if it was running while you put the file inside the custom folder
Put these commands in console:
cl_crosshair_file ""
(WITH the quotations)
cl_crosshair_scale 21
(If your screen resolution is NOT 1080p: the number that you have to use is the result of dividing your height resolution by 51. e.g. 720/51=14)
bind ";" "load_itempreset 1"
bind "'" "load_itempreset 2"
bind "." "load_itempreset 3"
bind "MWHEELUP" "+jump";
bind "f" "use weapon_knife; use weapon_flashbang";
bind "q" "use weapon_smokegrenade";
bind "v" "use weapon_molotov; use weapon_incgrenade";
bind "b" "use weapon_hegrenade";
bind "n" "use weapon_c4; drop;";
alias +bombfind "+use;gameinstructor_enable 1;cl_clearhinthistory";
alias -bombfind "-use;gameinstructor_enable 0;cl_clearhinthistory";
bind "e" "+bombfind";
cl_bob_lower_amt 0;
cl_bob_version 0;
cl_bobamt_lat 0;
cl_bobamt_vert 0;
cl_bobcycle 0;
bind "shift" "+speed;r_cleardecals";
bind "w" "+forward;r_cleardecals 1";
bind "a" "+moveleft;r_cleardecals 1";
bind "d" "+moveright;r_cleardecals 1";
bind "s" "+back;r_cleardecals 1";
snd_headphone_pan_exponent 1.5;
snd_mixahead 0.05;
Github
cl_interp_ratio 1;
cl_updaterate 66;
snd_mixahead 0.05;
bind "w" "+forward;r_cleardecals 1";
bind "a" "+moveleft;r_cleardecals 1";
bind "d" "+moveright;r_cleardecals 1";
bind "s" "+back;r_cleardecals 1";
mp_respawn_on_death_t 1;
mp_roundtime_defuse 99999;
mp_limitteams 0;
mp_autoteambalance 0;
mp_give_player_c4 0;
mp_free_armor 0;
bot_dont_shoot 1;
bot_pistols_only 1;
sv_infinite_ammo 2;
bot_allow_rogues 1;
mp_restartgame 1;
nav_edit 1;
nav_mark;
bot_goto_mark;
bot_defer_to_human_goals;
bot_defer_to_human_items;
bind "MWHEELUP" "+jump";
bind "MWHEELDOWN" "+jump";
bind "x" "incrementvar cl_righthand 0 1 1";
bind "f" "use weapon_knife; use weapon_flashbang";
bind "q" "use weapon_smokegrenade";
bind "mouse4" "use weapon_molotov; use weapon_incgrenade";
bind "mouse5" "use weapon_hegrenade";
bind "n" "use weapon_c4; drop;";
alias +bombfind "+use;gameinstructor_enable 1;cl_clearhinthistory";
alias -bombfind "-use;gameinstructor_enable 0;cl_clearhinthistory";
bind "e" "+bombfind";
cl_bob_lower_amt 0;
cl_bob_version 0;
cl_bobamt_lat 0;
cl_bobamt_vert 0;
cl_bobcycle 0;
// Uncle Dane's Quick-Switch Loadout Script //
//////////////////////////////////////////////
bind "KP_END" "load_itempreset 0"
bind "KP_DOWNARROW" "load_itempreset 1"
bind "KP_PGDN" "load_itempreset 2"
bind "KP_LEFTARROW" "load_itempreset 3"
///////////////////////////////////////
SolarLight's Eureka Effect Fast Teleport Script
bind b +teleport
alias +teleport slot3
alias -teleport Teleport_To_Spawn
alias Teleport_To_Spawn "eureka_teleport"
alias Teleport_To_Exit "eureka_teleport 1"
bind shift +toggleTeleport
alias +toggleTeleport "alias -teleport Teleport_To_Exit"
alias -toggleTeleport "alias -teleport Teleport_To_Spawn"
Sentry Quickbuild Bind//
bind "MOUSE3" "destroy 2 0; build 2 0"
Dispenser Quickbuild Bind//
bind "4" "destroy 0 0; build 0 0"
Teleporter Entrance Quickbuild Bind//
bind "5" "destroy 1 0; build 1 0"
//Teleporter Exit Quickbuild Bind//
bind "6" "destroy 1 1; build 1 1"