3 people found this review helpful
0.0 hrs last two weeks / 56.7 hrs on record
Posted: Dec 11, 2016 @ 1:20am
Updated: Oct 15 @ 9:29am

Early Access Review
Compared to other dungeon sims, KeeperRL is the only one to offer:
1. Something more than a banal RTS skirmish or a base-defense match: the crawling of as many unique dungeons as the community can offer. Considering the dozens of hours of dedication players put in their games, each retired player dungeon can be a modest but impressive "oeuvre", each offering a singular archtectural crawling.
2. (a) Varied locations to explore (such as procedurally generated dungeons, villains' lairs etc.). (b) Not just one type of antagonist and one type of biom per match. (c) Maps that don't come down to just one underground level with a short overworld (if any, since "War for the Overworld" doesn't even have an Overworld, for example): they go way beyond your dungeon's surroundings.
3. More strategy-management content, such as: varied equipments (crafted AND found) for units; breeding; keeper progression; etc.

The combination of management, progression, crafting, base-building, strategy, exploration, dungeon-crawling, sandbox and the possibility of interacting with other players' monumental dungeons make KeeperRL the best dungeon-themed game I’ve found and one of the best and most unique hybrid games out there.
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