18 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.3 hrs on record
Posted: Dec 19, 2016 @ 7:44pm

Early Access Review
I am not very impressed with the game. From looks to execution, everything just feels lacking. The first thing that will hit you is how poor the textures are. They look like they were from the late 90's. Second is the locomotion. While billed as a feature, the push-to-walk requires too much spinning around, and as usual comes with the slight motion sickness compared to teleportation. I find it hard to keep the game's walls lined up with my Chaperone bounds because you can't just eyeball and line up the bounds and teleport there. Third is carrying of stuff. There's a lot of stuff in the first room, and you don't know what you actually need, so you end up having to toss pretty much everything into elevators, then toss them back out. Lastly, it's quite easy to get into situations where you're stuck between floors, because while there are invisible walls in-game, they don't exist in the physical world, and the game does not gracefully handle you getting off an elevator platform while it's moving. No saving or menus for that matter means you have to quit the game and restart.

There are other VR room escape games with prettier graphics, more rooms, and better puzzles.This game pales in comparison. For now, Escape the Bunker is not cutting it for me.
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