38 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 39.3 hrs on record (36.7 hrs at review time)
Posted: Dec 23, 2017 @ 7:52am

Originally released in 2008, Zwei II was Falcom's last PC game before they focused on consoles.
I went in knowing nothing about it and ended up loving it.

Treasure Hunter Ragna Valentine crashes on the flying island Ilvard and gets saved by Vampire Princess Alwen du Moonbria. In return for saving him Alwen requests his help in taking back her stolen magic - thus begins the adventure of an unlikely duo.
The premise is honestly nothing special, but Zwei Zwei easily pulls it off with a great dynamic between the two leads, a fun and quirky supporting cast and an amazing localisation. The story also has its fair share of twists and turns and can be as fun and whimsical as it can be serious and emotional. I teared up at the end.

It's an ARPG where you play both Ragna and Alwen. Ragna uses his fancy Anchor Gear for melee and Alwen her magic. Both get a variety of upgrades through the course of the game to spice things up. It's not as tight as Ys combat but very fun in it's own right.
You can also get a number of pets which you can level up and they help you battle and collect gold and item drops.

Leveling is done by eating food - that's right, you don't earn EXP directly but monsters instead drop food that gives you EXP when eaten. But! You can trade 10 of the same food for 1 better food that gives lots more EXP. And trade 10 of those again, etc. It's a fun system.

Combat is almost exclusively done in dungeons (though that doesn't mean they look boring, there's a huge variety). You get ranked between Bronze and Platinum based on speed, damage taken and destructibles destroyed, there are chests and treasure to find and puzzles to solve.

There's also a surprisingly big amount of optional content. There's an arena with a bunch of optional bosses, you can collect monster models, there's a snowboarding minigame, collect treasure for the museum, fill the character notes by talking to the NPCs (in typical Falcom fashion the NPCs are very fleshed out and change their dialogue all the time). You can also talk to animals with an accessory you can get early in the beginning of the game.

Obviously the music is fantastic too.

An all around great game.
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