infidel
Max Kowarski
Comments
Crysanthium Jun 1, 2024 @ 9:34pm 
there are games that introduce the secondary/tertiary gameplay loops later as one gets acclimated to the game, but these tend to be hamfisted and jarring, not totally lining up with your characters experiences in game
Crysanthium Jun 1, 2024 @ 9:33pm 
i dont know if you'll see this if i comment on my review so im putting it here

your game concept is compelling. the scope of your engagement with the game on a gameplay loop level increases at a dynamic range with the progression of your character, creating a naturally diagetic narrative harmony

i dont think ive ever seen a game transition in scope from the primary to secondary and tertiary gameplay loops before, and i believe this may be one of the methods to curb the ongoing game design problem of pacing